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On the topic of cutscenes, do you think we will get to the point where fully pre-rendered cutscenes will be phased out entirely? Are there any other advantages to having a cutscene be pre-rendered rather than in engine besides the cutscene being “prettier” than the base graphics?

Ask a Game Dev

As in-engine rendering improves, AAA games will likely move away from pre-rendered cutscenes but AAA games are far from the only games that use cutscenes and have engines that can render high quality cinematic visuals (e.g. Flight Simulator), rhythm games, puzzle games, and so on. Certain genres of games (e.g.

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CGS Grad's Unreal project selected as finalist for 2023 Rookies Awards

CG Spectrum

You may remember Ewald from when he had just started the Real-time 3D Foundations course and created his first impressive cinematic, Haven. Tell us about your latest cinematic, Menace. Menace is a captivating, high-octane, real-time 3D action cinematic about a reckless motorcyclist evading the pursuit of police in a tropical cityscape.

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Unraveling film genres: Impact on audience engagement

Filmustage

The understanding of film genres is pivotal in comprehending the cinematic world, providing a framework to identify common patterns, themes, and structures within movies. For example, a viewer who enjoys solving puzzles might be more drawn to mystery films. Barbara Stanwyck , Fred MacMurray , and Tom Powers in Double Indemnity (1944).

Film 52
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Gerel: Against The Corvus Empire - a pixel art video game by CGS grads

CG Spectrum

To introduce Gerel to viewers/players, Alan, Dogyeong, and Joona (another team member) recently worked together to produce an evocative cinematic that establishes the events, motivations, and stakes of the characters leading up to the opening level of the game. The game's narrative was inspired by the strong women in Alan's life. featured].

Pixel 70
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Actors ready to strike as gaming negotiations rumble on

Game Daily

The murder-mystery puzzle game Twelve Minutes starred James McAvoy, Daisy Ridley, and Willem Dafoe – the latter also featured in Beyond: Two Souls alongside Elliot Page. ” Even smaller productions are making use of big name stars.

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Artist Cassie Simpson on navigating Life, three University Majors and Work 

PreMortem.Games

“It was all about puzzle design, analytical thinking, and understanding player agency and mechanics”, she says. Animation was my first choice because I wanted to do cinematic animation. “I wanted to learn techniques that not everyone knows like coding and animations. Hard skills that I could make a living with.

Pixel 156
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Alan Wake 2: The art of horror

Game Daily

But we know that if you get the player engaged or focused on something in the world – a puzzle or environmental storytelling -then they’re very susceptible to being suddenly scared. Kyle Rowley: Well, you can just make everything really loud; and we looked at blowing people’s eardrums out. I feel like I’m vulnerable.

Horror 52