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Accelerated Data Analytics: A Guide to Data Visualization with RAPIDS

Nvidia

Visualization brings data to life, unveiling hidden patterns and insights through accessible visuals, and empowering you and your organization to perceive the. Especially when working with large datasets, interaction can be difficult as render and compute times become prohibitive.

Data 52
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[Tutorial]Static-Occlusion-Culling, A great solution for improving culling performance during rendering - Guide to Cocos Cyberpunk Source Code

Cocos

The fastest way to render a model is not to render it at all. This article will delve into the principles and code of the static occlusion culling solution in Cocos Cyberpunk. This series of articles will analyze the source code from various perspectives to improve your learning efficiency.

Culling 52
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Gaussian Splatting is pretty cool!

The Astronauts

SIGGRAPH 2023 just had a paper “3D Gaussian Splatting for Real-Time Radiance Field Rendering” by Kerbl, Kopanas, Leimkühler, Drettakis, and it looks pretty cool! Check out their website, source code repository, data sets and so on (I should note that it is really, really good to see full source and full data sets being released.

Render 130
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Generate Code, Answer Queries, and Translate Text with New NVIDIA AI Foundation Models

Nvidia

This week’s Model Monday release features the NVIDIA-optimized code Llama, Kosmos-2, and SeamlessM4T, which you can experience directly from your browser. This week’s Model Monday release features the NVIDIA-optimized code Llama, Kosmos-2, and SeamlessM4T, which you can experience directly from your browser.

AI 52
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Changing vertexData of a sprite in 2D in cocos creator 3.6.2

Cocos

Hello @zhangxm , I was able to modify the vertex data in CC3.6 by converting code from graphics-assembler from CC2.4 where there is a function to create render data renderData.createFlexData but I could not find any way to do it in CC3.6. but facing one issue depending on the sprite type mesh which is in CC2.4

Sprite 40
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Puzzle game developed by cocos ?InOutPath?

Cocos

First of all, the whole driver of the game is divided into the data part and the display part. The data part is based on the cocos editor plugin for data construction. Since we don’t want to render the scene once to get the depth map, we also don’t need a depth map for a specific angle, such as the top depth map for a rain mask.

Puzzle 52
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Unreal engine ArchViz – How UE is Revolutionizing the Architecture Industry?

Logic Simplified

For interior scenes and close-up exteriors in architecture, Lumen is highly effective and makes rendering easy, comfortable, and quick and offers the highest quality at the same time. One of the reasons is its physically based rendering material system and importing pipeline that makes importing models and projects into Unreal Engine easy.

Engine 52