Remove Code Remove Game Engine Remove Scripting Remove Shaders
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Dev snapshot: Godot 4.0 beta 15

Mircosoft Game Dev

Support script global resource name in EditorFileSystem, making Quick Open work with custom resources ( GH-71683 , GH-71687 ). Add AudioStreamPolyphonic to simplify sound playback from code ( GH-71855 , GH-71906 ). Audio: Add AudioStreamPolyphonic to simplify sound playback from code ( GH-71855 , GH-71906 ).

Beta 97
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Dev snapshot: Godot 4.0 beta 16

Mircosoft Game Dev

Those typically shouldn’t add instability to the engine, but may require doing some changes in your scripts, scenes, and shaders if you were using the affected APIs. Core: Add PROPERTY_USAGE_NEVER_DUPLICATE flag and use for script ( GH-71142 ). Shaders: Add derivative functions with precision to shaders ( GH-72109 ).

Beta 108
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What Makes Unity So Popular for Game Development 

iXie gaming

User-Friendly and Easy-to-Use Interface Unity’s user-friendliness and simplicity in terms of the interface help users in addition to requiring only a fundamental grasp of coding. This enhances Unity’s reputation as a fantastic game engine.

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[Share] 2D Post-Processing & Lighting Framework

Cocos

Taking inspiration from community experts @gamemcu and @iwae for the ultimate solution, we can use code to directly display the post-processed RT rendered by the camera onto the final window. Since we create a rectangle rendered at the top layer through code, users(who use this solution) won’t notice it, making it both elegant and convenient.

Render 52
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Godot Showcase - Lumencraft developer talks about his experience

Mircosoft Game Dev

Do you have prior experience with other game engines? I have years of random experience in development with my first games made way back for Commodore 64. I used the most known game engines there were, and some of my obscure games were made in Pascal, and even Matlab. and Global Game Jam.

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Dev snapshot: Godot 4.0 beta 14

Mircosoft Game Dev

For shaders, we removed the now-redundant SCREEN_TEXTURE , DEPTH_TEXTURE , and NORMAL_ROUGHNESS_TEXTURE ( GH-70967 ). Editor: Clean up EditorFileSystem script parsing ( GH-71628 ). See the PR for details on the rationale and how to adapt your code. Add next/reset function to AnimationStateMachine ( GH-71264 , GH-71418 ).

Beta 104
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Godot 4.0 will discontinue VisualScript

Mircosoft Game Dev

Godot's visual scripting language, VisualScript, was introduced in Godot 3.0, we decided to accept that the approach we took from the start was simply not the right one and decided to remove it from the engine. To be clear, this refers to the VisualScript scripting language, and not to visual shaders.