article thumbnail

What is the main difference between the 2D Physics System

Cocos

Builtin 2d physics is just collision detection, no engine used. We only use Box2d as full featured physics engine for 2D You can try the demo here GitHub GitHub - cocos/cocos-example-physics: Samples for 3d physics Samples for 3d physics. Contribute to cocos/cocos-example-physics development by creating an account on GitHub.

article thumbnail

Sprite Object Shape question

Cocos

also, it probably wouldn’t be a good solution for someone making a game that uses a bunch of collision objects as clicking on a collidable object would cause it to trigger.

Sprite 40
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

New improvements for GPUParticles in Godot 4.0

Mircosoft Game Dev

This was the final feature that had to be ported over. Like all the rest of the features ported, it managed to get massive improvements. Allows collisions against the physics world. x, but lacked several features. Here are some of the most outstanding features coming for Godot 4.0 Baked SDF Collision.

article thumbnail

Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

Physics fixes and improvements for sphere-capsule, sphere-box, sphere-cylinder, and capsule-cylinder collisions ( GH-70660 , GH-70787 ). Some of the most notables feature changes in this update are: Animation: Split pause() from AnimationPlayer's stop() ( GH-71218 ). Physics: Fix sphere-capsule collision logic ( GH-70660 ).

Beta 110
article thumbnail

Can you rate the autopilot?

Cocos

The key feature of the designed autopilot is the ability for real-time operation in any traffic situation. Movement of the main (green) car must be carried out without collision with other objects. My work: [link]. The autopilot is based on AI. AI has only two tasks: movement at maximum speed and movement in the center of the lane.

article thumbnail

Dev snapshot: Godot 4.0 beta 9

Mircosoft Game Dev

has been in beta for over three months , and the overall feature completeness, stability and usability have improved a lot during that time. Some of the most notables feature changes in this update are: 3D: Switch Mesh surface indexing to start at 0 so string name matches integer index ( GH-70176 ).

Beta 99
article thumbnail

Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

Physics fixes and improvements for sphere-capsule, sphere-box, sphere-cylinder, and capsule-cylinder collisions ( GH-70660 , GH-70787 ). Some of the most notables feature changes in this update are: Animation: Split pause() from AnimationPlayer’s stop() ( GH-71218 ). Physics: Fix sphere-capsule collision logic ( GH-70660 ).

Beta 85