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Make a fully functional calculator in Unity not only for VR, Part I

DameDev.tv

I have also prepared a starter package for you, which includes meshes, textures, materials, and a prefab with an assembled calculator using these assets. In the TMP Importer window, click on "Import TMP Essentials" Finally, expand the Calc game object in the Hierarchy tab. Invoke(); if (invokeOnPressed) { OnPressed?

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Maintenance release: Godot 2.1.4

Mircosoft Game Dev

3D editor: Ability to select subscenes when clicking them in the viewport. Physics: Add one-way collision to tile-set/tile-map. Core: Use libsquish to decompress DXT textures. Math: Correct hash behavior for floating point numbers. Physics: Fix one-way-collision detection. Buildsystem: Update gradle to 3.3.

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Unreal Engine 5 FPS: Create A Zombie Horde Shooter

Awesome Tuts

You can download the assets and the complete project for this tutorial by clicking on the button above. We’ll start with the Player_Character folder: Inside the Player_Character folder Right Click and create a new blueprint: The parent class is going to be Character: Name the blueprint BP_Player and open it in the editor window.

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Release candidate: Godot 3.2.2 RC 3

Mircosoft Game Dev

Since we previously did not version our Android plugin systems, this new one is now labelled v1 , and is the starting point for the modern Godot Android ecosystem. AStar: Make get_closest_point() deterministic for equidistant points ( GH-39409 ). Editor: Improved go-to definition (Ctrl + Click) in script editor ( GH-37293 ).

Beta 52
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Release candidate: Godot 3.2.2 RC 2

Mircosoft Game Dev

Since we previously did not version our Android plugin systems, this new one is now labelled v1 , and is the starting point for the modern Godot Android ecosystem. AStar: Make get_closest_point() deterministic for equidistant points ( GH-39409 ). Editor: Improved go-to definition (Ctrl + Click) in script editor ( GH-37293 ).

Beta 52
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Release candidate: Godot 3.2.2 RC 1

Mircosoft Game Dev

Since we previously did not version our Android plugin systems, this new one is now labelled v1 , and is the starting point for the modern Godot Android ecosystem. AStar: Make get_closest_point() deterministic for equidistant points ( GH-39409 ). Editor: Improved go-to definition (Ctrl + Click) in script editor ( GH-37293 ).

Beta 52
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Maintenance release: Godot 3.2.2

Mircosoft Game Dev

Since we previously did not version our Android plugin systems, this new one is now labelled v1 , and is the starting point for the modern Godot Android ecosystem. Better handling of Variant s pointing to released Object s. AStar: Make get_closest_point() deterministic for equidistant points ( GH-39409 ). Porting existing 3.2

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