Dev snapshot: Godot 4.0 beta 8
Mircosoft Game Dev
DECEMBER 9, 2022
Import: Fix swapped color channels in ETC1/ETC2 textures, etcpak expects BGRA data ( GH-69448 ). Physics: Fix collision detection for degenerate capsules ( GH-69657 ). Rendering: Use circular fade instead of linear fade for distance fade ( GH-50294 ). Rendering: Allow black metallic materials to reflect IBL ( GH-69522 ).
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