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In Vampire Hunters you need all of your six hands and a dozen guns to survive

PreMortem.Games

We absolutely love coming up with new ideas and experimenting with crazy concepts.” However, after testing this concept, we thought, ‘Why not add another hand?’ Yes, we absolutely love coming up with new ideas and experimenting with crazy concepts.” Play the demo of Vampire Hunters now.

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In regard to the vertical slice. Do studios work on/produce it to pitch a game or is it used as a milestone to reassure the money people that the game is progressing? (or both)?

Ask a Game Dev

Because it's a showcase, the vertical slice is an excellent demo to pitch to executives and publishers. Similarly, the vertical slice also serves as a proof-of-concept for an internal project and used to get the green light for continued development.

Culling 57
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The gorgeous visuals of Bionic Bay that Juhana Myllys calls Painterly Pixel Art

PreMortem.Games

The game started as a demo shown on Reddit, but picked up momentum when Badland art director Juhana Myllys offered to mix and match his distinct artwork with the gameplay. Back in 2019, I was wasting time on Reddit and came across a short clip from a demo in r/indiegaming”, says Myllys. “I

Pixel 143
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BitCake Studio builds online multiplayer game Atomic Picnic completely remote

PreMortem.Games

She drew a lot of the first concept art for the main characters. According to Lamhut the team explored several concepts before settling on Roguelites. ” Play the Atomic Picnic demo on Steam. Mechanical Hand The studio’s upcoming game, Atomic Picnic, is the brainchild of the company’s CEO, Camilla Slotfeldt.

Studios 104
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How to use Kickstarter for your indie game “It’s a tool, not the end goal”

PreMortem.Games

Kickstarter is viewed as a proof of concept and demand, offering valuable insights”, says Liebe. Some publishers now accept games that have undergone Kickstarter campaigns, emphasizing a focus on future collaboration and development potential. Some even engage in Kickstarter campaigns for indie games or support them financially.

Indy 104
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The Kristala Dev Blog - Issue #30

Astral Clock Tower Studios

Concept Art. Since embarking on the huge endeavor to completely revamp the entire Kristala demo, we've had our artists and modelers working hard to recreate some of the props and environmental elements that already existed in the original Dalamase demo level. Why redo everything again, you might ask?

Dev 52
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Solo dev Feryaz Beer’s debut Super Fantasy Kingdom “A weird mashup of genres”

PreMortem.Games

Only a few weeks in I had the fundamental concept. I had very little feedback up until the release of the demo. Super Fantasy Kingdom is my first gaming project. I did not know anyone and it started as a hobby. But then it became serious surprisingly fast. I tend to overthink and focus heavily if I’m into something.

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