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Solo dev Jason Larabie of Rodent Games works after hours on Artificer’s Tower “I live a dual life” 

PreMortem.Games

When the allure of game development clashes with the necessity of a traditional job, the only choice is to juggle both endeavors simultaneously. So, I ended up living a dual life, working my day job and moonlighting as a developer.” Why did you become a solo developer? How do you stay motivated through (years of) development?

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Solo dev Jonathan Barbosa Dijkstra “Learning new skills is a great motivator”

PreMortem.Games

He took some online courses on programming and he was in business, as a solo dev operating under the name of Frambosa , only six months later. But going through 3 years of development by himself has made him realize that solo is not really for him. “I Why did you become a solo developer? “I Develop, test, develop, test.”

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In regard to the vertical slice. Do studios work on/produce it to pitch a game or is it used as a milestone to reassure the money people that the game is progressing? (or both)?

Ask a Game Dev

The vertical slice is a big milestone in a game's development because it shows the entire game coming together in a cohesive play experience. Similarly, the vertical slice also serves as a proof-of-concept for an internal project and used to get the green light for continued development. Call of Duty, Pokemon, Madden, etc.).

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How to Diagnose Failure & Move Forward as a Board Game Developer

Brand Game Development

Join my community of over 2,000 game developers, artists, and passionate creators. Failure can involve missed deadlines, lost clients, scrapped prototypes, controversial public statements, or no-show events. Operational failures come from a problem in your plan’s implementation, but not necessarily the core concepts of your plan.

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5 Lessons I Learned at a Play-Testing Convention (Protospiel Atlanta)

Brand Game Development

Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. I’ve been in board game development for a bit over two years now and many people are surprised to hear I’ve not attended a convention prior to then. Just here for Highway s & Byways updates?

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When it comes to copy writing (for press and pitches) forget the fluff and start to BLUF

PreMortem.Games

This article is part of the game-dev advice newsletter Levelling the Playing Field by Rami Ismail. If you want to know more about the art, craft and science of game development, subscribe here. For any e-mail relating to sales, pitching, or decision-making, try using the concepts of BLUF.

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How to build successful VR games as a solo developer

Game Analytics

So to get his advice and learn his secrets, we sat down to hear his story and journey as a solo-game developer. Having a full-time job ate into Sergio’s personal dev time. And that resulted in the first prototype of Dreadhalls. Being a solo developer means you have very few resources to hand. Here’s what he had to say.

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