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Solo dev Tuomas Auronen (Redbeak Games) “Hardest part is financial uncertainty”

PreMortem.Games

Solo dev Tuomas Auronen , operating under the name Redbeak Games , looks pretty relieved three days after the launch of his game Mortal Glory 2. Building upon a successful predecessor gave Auronen confidence during development. Having an existing fan base helps a lot”, says the Finnish solo developer. “I I don’t.

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Global Games Fund offers devs from emerging markets up to $50,000

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox The organisers of the Gamedev.World conference have announced a new fund to support developers in emerging territories around the globe. Read more

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Solo dev Chris Arvanitis: “Total control can be a double edged sword”

PreMortem.Games

Operating under the name of Xenoplasis Games , solo developer Christos Arvanitis is about to release his debut game Ontosis. It’s his first endeavor working completely alone after a failed attempt at developing a horror game with 2 others back in 2015. “A Why did you become a solo developer? “I years of development.

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Solo dev Jonathan Barbosa Dijkstra “Learning new skills is a great motivator”

PreMortem.Games

He took some online courses on programming and he was in business, as a solo dev operating under the name of Frambosa , only six months later. But going through 3 years of development by himself has made him realize that solo is not really for him. “I Why did you become a solo developer? “I Develop, test, develop, test.”

Dev 104
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Solo dev Jason Larabie of Rodent Games works after hours on Artificer’s Tower “I live a dual life” 

PreMortem.Games

When the allure of game development clashes with the necessity of a traditional job, the only choice is to juggle both endeavors simultaneously. So, I ended up living a dual life, working my day job and moonlighting as a developer.” Why did you become a solo developer? How do you stay motivated through (years of) development?

Dev 125
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Addendum to cut content: people find remnants of cut content in game files often enough. So/but is there any even rough estimate you could give of cut content that’s dug up versus cut stuff that could never be found?

Ask a Game Dev

The games with the most cut content are often those that manage to make it out of development hell, the kind of games that are lucky to get released at all. Some cut content never goes beyond existence in documents, let alone a prototype. The other thing is that cut content often comes in various degrees of completion.

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What are game development jobs that most people have not heard of?

Ask a Game Dev

Prototype Artist - an art generalist who specializes in putting together usable art for a game prototype. Build Engineer ] - a programmer who focuses on making sure the in-development game builds and runs properly. Build Engineer ] - a programmer who focuses on making sure the in-development game builds and runs properly.