Remove Concepts Remove Dev Remove Mechanics Remove Media
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The Kristala Dev Blog - Issue #19

Astral Clock Tower Studios

Welcome back to the Kristala dev blog! We know we've promised you bi-weekly dev blogs, but in truth, there's been a lot happening lately here at ACS headquarters. We know we've promised you bi-weekly dev blogs, but in truth, there's been a lot happening lately here at ACS headquarters. We're happy you're here. We promise. ;).

Dev 52
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How to Diagnose Failure & Move Forward as a Board Game Developer

Brand Game Development

Operational failures come from a problem in your plan’s implementation, but not necessarily the core concepts of your plan. Concept Design: The creation of initial ideas based on what hobby board gamers are currently interested in. Concept Design & Market Validation: Did the core concept of the game resonate with customers?

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2020 Predictions #6: Three User Acquisition Trends Studios Will Have to Ace

Deconstructor of Fun

Apart from running the one and only MobileDevMemo , he also runs a strategy consulting firm for media and consumer technology companies - Heracles Media. If you enjoy this type of analysis, you might consider subscribing to Mobile Market Monthly , a new research product from Mobile Dev Memo and Deconstructor of Fun.

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How to Design the Mechanics of Your Board Game

Brand Game Development

The core engine is what’s left when you strip a game of mechanics and obstacles. The core engine is the bare minimum set of mechanics and concepts you need to have a functioning (but not necessarily fun) game. Game mechanics are how we bring the core engine of a game to life. What are game mechanics?

Mechanics 130
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How to Choose & Use a Board Game Marketing Strategy that Works

Brand Game Development

I’ve mentioned this before in How to Get Big on Twitter as a Board Game Dev and A Crash Course in Board Game Marketing & Promotion. Here is an example of a sales funnel: Use social media like Twitter, Facebook, and Instagram to “generate leads” or garner Attention. You need to create a “sales funnel.”. No, no, no.

Games 130
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How to Work in a Team in the Board Game Industry

Brand Game Development

I’ve split it into five sections for your convenience: How Ben, Sarah, and Will Got Started How Working in a Team Feels The Downsides of Teamwork Communication in a Team Advice for New Game Devs. I’m a designer, and I do development and social media outreach. This is unusual for most game devs, I think.

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Why the Highways & Byways Kickstarter Campaign Crashed & Burned

Brand Game Development

After a year of documenting the Highways & Byways development process through the Dev Diary, this is not the post I wanted to write. Was it the basic concept? I handled the operations much better this time, but the core concept didn’t work. I’m going to stop running so many social media accounts.

Data 130