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COCOON creator Jeppe Carlsen “I never compromise on playability”

PreMortem.Games

Cocoon, the intricate puzzle adventure by Jeppe Carlsen , known as the lead gameplay designer of Limbo and Inside, launched to raving reviews after 6.5 years of development. While he didn’t immediately embark on this ambitious project, the concept lingered in his mind and gradually took shape as a concrete game design.

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The art of puzzle design • Escape Mail’s historical fiction in interactive storytelling

PreMortem.Games

Over 100,000 students across Alberta puzzled their way to freedom and participated in the educational programs that taught them how to make their own escape rooms. After a few days of earnest discussion, ideation and research, we developed a concept called Escape Mail. And just like that Escape Mail was born. Step 1: Wonder.

Puzzle 104
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How digital showcases helped make A Little To The Left an indie hit

GamesIndustry.biz

The cozy puzzle game about organising household items was created by Max Inferno, a development team consisting of Anne Macmillan (art and animation) and Lukas Steinman (design and programming). It started as a game jam concept that was expanded upon and added to Itch.io, where it frequently found itself at the top of the charts.

Puzzle 137
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Mind Diver by Indoor Sunglasses “There are shockingly few games about love”

PreMortem.Games

It’s the brainchild of six developers from Copenhagen, operating under the name of Indoor Sunglasses. “I thought that trying to piece together what happened in the past felt like a puzzle – a puzzle you could turn into a super emotionally powerful video game”, he says.

Puzzle 240
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2021 Predictions #1 Puzzle Games Becomes the Top Grossing Genre on Mobile

Deconstructor of Fun

Facebook Gaming helps developers and publishers to build, grow and monetize their games. Laura Taranto has 12 years experience in casual games and is a product advisor and puzzle game aficionado. Puzzle Games in 2020 Puzzle, out of all of the genres and mobile, is the largest one when looking at IAPs only. It made $5.1

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Solo dev Jonathan Barbosa Dijkstra “Learning new skills is a great motivator”

PreMortem.Games

But going through 3 years of development by himself has made him realize that solo is not really for him. “I Why did you become a solo developer? “I I became a solo developer 3 years ago after losing my job just before the pandemic hit. “I I became a solo developer 3 years ago after losing my job just before the pandemic hit.

Dev 104
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4 Lessons from Exit Games for Aspiring Board Game Designers

Brand Game Development

Join my community of over 2,000 game developers, artists, and passionate creators. You see, the whole concept of the game is that you are trapped in [insert place] and you have to solve riddles to get out. The game is full of mysteries, riddles, and puzzles. They can also only be played once due to their nature.