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Dune (2021) Concept Art by Joseph Cross

Concept Art World

Concept Art World Dune (2021) Concept Art by Joseph Cross Concept artist Joseph Cross had previously shared some of the concept art he created for Denis Villeneuve’s Dune: Part One , starring Timothée Chalamet, Rebecca Ferguson, Oscar Isaac, Jason Momoa and many more.

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Concept Art & Illustration Course Student Review | CG Spectrum

CG Spectrum

We spoke with recent graduate, Sai Usha Poojitha Mannuru, about her time studying Concept Art & Digital Illustration Foundations at CG Spectrum. Sai now works as a 2D concept artist and digital illustrator at Eitri Studio! featured] What I'm doing now since graduating CG Spectrum helped me build a good portfolio for my job search.

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Thoughts To Live By

Game Developer

This post features some 'here's what's important to me' concepts and asks you to come up with your own. As a lesson in and reminder of what's philosophically important to my studios' games, inspirational posters have been a useful tool.

Concepts 276
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From Concept to Success: A Deep Dive Into Our Popular Gaming Solutions

Logic Simplified

Our Gaming Solutions Can Transform Your Next Gaming Project In the competitive gaming industry, our services and solutions maximize the chances of a game’s success by focusing on the features, functionalities, and overall quality of the game. Being featured on these platforms can significantly increase a game's visibility and reach.

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Unity Asset Store – Features, Best Practices and Our Experience

Logic Simplified

Advanced Features of the Unity Asset Store Game app developers at Logic Simplified believe it’s important that there are no barriers in the development process. The combination of plug-ins, assets, community support, and other features that the Unity Asset Store provides support game developers to find advanced solutions to complex problems.

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From Concept to Launch: The Step-by-Step Game Development Process

Big Games

A lot of brainstorming and analysis goes into developing the concept that sets it apart from the crowd. A sure proof of the concept or idea has to be generated to see how viable and feasible it will be for the gaming studio to develop the game. Additionally, the team needs to get testing input and adjust as necessary.

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COCOON creator Jeppe Carlsen “I never compromise on playability”

PreMortem.Games

While he didn’t immediately embark on this ambitious project, the concept lingered in his mind and gradually took shape as a concrete game design. Complex feature The core concept of worlds within worlds was the first feature prototyped for Cocoon, undergoing substantial improvement and iteration.

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