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BAFTA announces 2023 Young Game Designers competition winners

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox BAFTA has unveiled the 2023 winners of its Young Game Designers (YGD) awards. In the ten to 14-year-old category, Max Whistlecraft won the Game Concept award with Polarity, a science-themed title; users can switch the polarities like a magnet to fight bosses.

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COCOON creator Jeppe Carlsen “I never compromise on playability”

PreMortem.Games

Cocoon, the intricate puzzle adventure by Jeppe Carlsen , known as the lead gameplay designer of Limbo and Inside, launched to raving reviews after 6.5 The game immerses players in a captivating odyssey across worlds within worlds, beckoning them to master the art of world-leaping mechanics to uncover a cosmic mystery.

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7 Lessons from Monopoly for Aspiring Board Game Designers

Brand Game Development

Monopoly: it’s one of the oldest board games in the store. It’s one of the top 10 best-selling board games. It’s also a terrible board game. When board gamers need a game to mercilessly mock , they look no further than Monopoly. Need help on your board game? Monopoly has a staggeringly low 4.4

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4 Lessons from Everdell for Aspiring Board Game Designers

Brand Game Development

Last year, Everdell by Starling Games raised nearly half a million dollars on Kickstarter. It has remained a popular board game since, regularly topping out the Board Game Geek Hotness and showing up multiple times as a giveaway prize in Pangea contests. Everdell is a worker placement, tableau-building board game.

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When we look at FPS games that have a story or a campaign mode, one of the flaws I see is the last boss and making it “feel” like a last boss fight. It always is either make the boss a bullet sponge and take 100 headshots, he dies in a QTE, or the player has so powerful a gun it trivializes the fight. Is this an inherent unsolvable problem with the FPS genre or can you think of FPS games that have come up with interesting, climactic, and “epic” boss fights?

Ask a Game Dev

What you're describing is the dissonance between having a normal human (with all of the common context that carries with it, like "people often die when they are shot at all") as the final boss and the expectation of a final boss fight being a prolonged, memorable, and epic battle that tests the things you've learned so far.

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En Garde! by Fireplace Games is the right blend of cheesy, slapstick and endearing

PreMortem.Games

is one of the most striking indie games coming out this summer. With graphics that wouldn’t look out of place in a Dreamworks animated movie and sword fighting action that would make Zorro blush. It became increasingly clear that anything they tried to make that wasn’t a slapstick fencing game simply bogged the experience down.

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Sirlin on Game Design, Ep 18: Fantasy Strike

Sirlin

Fantasy Strike is our new fighting game. We cover the high concept about making a fighting game more accessible from top to bottom than anything else we've seen, the specific game mechanics we chose to accomplish that, and the resulting dynamics of how it plays. Fantasy Strike is our new fighting game.

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