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Bukola Akingbade of Kucheza Gaming on nurturing dreams and shaping industries

PreMortem.Games

Through initiatives like mobile game jams and interschool esports, she aims to foster girls’ interest in STEAM fields. She encourages early exposure to career possibilities like game design, game development, and shout casting and believes this early desire motivates them to persist.

Esports 138
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How to develop a rich and immersive game world?

Logic Simplified

However, creating a realistic gaming world needs planning, storylines, aesthetics, characters, visuals and sound design, as well as meticulous attention to detail and a thorough understanding of specific gameplay mechanics. But before that, let’s first understand what an immersive games world means.

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GenoTerra - The finished prototype.

Mnenad

I used GenoTerra to research and reflect about the design process using procedural generation in the creation of base shapes that the designer/s in a studio can use to create a more coherent game world. Using such techniques can cause problems in the coherence of the worlds that adversely affect the game experience.

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Mystery investigation specialist EQ Studios “All our murder scenes are fictional”

PreMortem.Games

Ideas for the game’s content were inspired mainly from movies and TV shows, while the game designs came from the games the team loves to play, like Everquest for the open world concept and The Vanishing Hitchhiker for the atmosphere. All the murder scenes are fictional”, assures Tomi.

Studios 129
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How to Create Video Game Atmosphere

Game Designing

Rather, the ‘atmosphere’ of any game is a combination of many things: art, sound, post-processing effects, story, dialogue, and more. Compare two games Breath of the Wild and Elden Ring. Both are open-world action-adventure games with fantasy elements and similar mechanics. This is the power of the game atmosphere.

Games 136
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Design review of Redfall by Arkane Studios Austin

Radiator Blog

I completed the main campaign in Redfall ( official site, Steam , also on Game Pass), a 4 player co-op open world shooter by Arkane Austin, who's mostly known for detailed single player story-filled action games. In this sense, playing a 75% finished game is more useful than playing a 100% finished game.

Studios 98
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On Backtracking in Roguelikes

Grid Sage Games

Here we’re primarily talking about the player revisiting earlier floors on their journey, rather than backtracking within a single map (though I’ll cover that topic a bit separately at the end), and our discussion focuses on roguelikes of the dungeon delving variety, since open world games generally allow backtracking by default.