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The Basic Fundamentals of Game Design

Logic Simplified

Have you ever designed a game? If yes, then what game design fundamentals do you prioritize in your own designs? Game design is incredibly complex and fascinating, with countless nuances and techniques to master. In this article, we'll explore some key building blocks of game design fundamentals.

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The "live service" model is all played out | Opinion

GamesIndustry.biz

We all have a pretty intuitive understanding of the anatomy of a trend in game design. Read more

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The Role Of Animation & VFX In Video Games

Starloop Studios

Video games have come a long way since their inception. From simple pixel graphics to complex, life-like open worlds, the visuals of modern video games are unparalleled. Animation and VFX are two integral components of game design and development that contribute to [.].

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How do open world games manage to feel so big? When you sit and look at them they’re usually just a couple km per side, but they feel like a whole country at times. What’re the tricks?

Ask a Game Dev

There's a lot of small details and choices that combine together to make a world feel big. Each small thing isn't enough to do it on its own, but with enough details working together the player will feel that sense of "bigness".

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Agency

iHobo

Conversely, Ultima placed the agency motive above the narrative motive - the play itself creates stories from the toy box the game provides. It is the model that all contemporary open world games follow. Yet the agency motive has more to offer.

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Bukola Akingbade of Kucheza Gaming on nurturing dreams and shaping industries

PreMortem.Games

Through initiatives like mobile game jams and interschool esports, she aims to foster girls’ interest in STEAM fields. She encourages early exposure to career possibilities like game design, game development, and shout casting and believes this early desire motivates them to persist.

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How To Draw Pixel Art

DameDev.tv

(*Rick has more than 14 years experience in the game dev industry, working on IP's that include Mario, Transformers, Captain America and Mortal Kombat. He's done it all, from Game Designer, Producer, Creative Director and Executive Producer to GameDev.tv's 's very own Instructor extraordinaire).

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