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[Error, Bug] when running the game on iOS simulator

Cocos

Hi there, I’ve received an error while I was trying to run the game on iOS simulator. I have no problem for building and making the app, but when I start the app on the simulator it will crash. CocosCreator.app/Contents/Resources/resources/3d/engine/scripts/native-pack-tool/source/platforms/ios.ts:233:30) exact same issue.

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Open Source Simulation Expands with NVIDIA PhysX 5 Release

Nvidia

The latest version of the NVIDIA PhysX 5 SDK is now available under the same open source license terms as NVIDIA PhysX 4 to help expand simulation workflows and. It is a powerful simulation engine currently used by industry leaders for robotics, deep reinforcement learning, autonomous driving, factory automation, and visual effects.

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Year In Review: Trending Posts of 2022

Nvidia

These include boosting HPC and AI workload power, research breakthroughs, and new capabilities in 3D graphics, gaming, simulation, robotics, and more. The first open-source release of GPU kernel modules for NVIDIA GPUs in Linux creates tighter integration with the OS and enables developers to debug, integrate, and contribute back.

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Developer Shares Building Fabrics, Ropes, And Soft Bodies

Cocos

Analysis The whole effect can be split into two parts, one for the simulation of the mesh and one for the rendering of the mesh. Simulation of this piece, for the time being, according to the algorithm of others, it is not difficult to copy. These algorithms are themselves 3D, and 2D simplifies the content itself.

Build 98
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Implementing Path Tracing in ‘Justice’: An Interview with Dinggen Zhan of NetEase

Nvidia

New technologies generally bring new problems, and the debugging process is particularly more difficult. Fortunately, NVIDIA has upgraded the NVIDIA Nsight debugging tool in time, making it an easier process for development work. Debugging costs us significant time. From beginning to end, it took us about five to six months.

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Updates to NVIDIA’s Unreal Engine 4 Branch, DLSS, and RTXGI Available Now

Nvidia

New tools New debugging tools like the BVH viewer and Ray Timing Visualization allows developers to get a handle on ray tracing cost in their scene and get it tuned for speed. World position offset simulation for ray traced instanced static meshes (beta) Allows ambient motion of foliage like trees and grass.

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Is Game Automation the Next Generation of Testing?

iXie gaming

It involves simulating player actions, such as button presses, mouse movements, and keyboard inputs, to evaluate different aspects of game performance, functionality, and compatibility. Automated tests can be run repeatedly with the same parameters, making it easier to reproduce and debug issues.

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