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5 Dominant UX Design Principles Which Are Here To Stay

Logic Simplified

The Origin of UX Design The origin of User Experience (UX) design can be traced back to the 1940s, when Human Factors Engineering, or Ergonomics, emerged. This is when information architecture and interaction design became essential in UX practice. With UX taking centre-stage, could user-centered design be far behind?

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She Got Game on cultivating a thriving environment for female game developers

PreMortem.Games

Whereas if 90% of the people in a bar were women, the idea is that the environment is more appealing than the actual content. When it comes to female game developers, it’s not only about the quality of their work but also about the environment they work in. This analogy shows how spaces affect people differently.

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Everything you never wanted to know about burnout

GamesIndustry.biz

At last month's Game Developers Conference, a panel of personal and professional experts discussed the subject at length. Crunch, working conditions, and mental health have been topics of frequent discussion in the games industry for years. Read more

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Playground Games leaders form new AAA studio Maverick Games

GamesIndustry.biz

He is joined by other ex-Playground veterans including executive producer Tom Butcher, CTO Matt Craven, content director Gareth Harwood and audio director Fraser Strachan. Running the studio itself is COO Harinder Sangha.

AAA 101
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Game Art Studio: The Future of Game Development?

iXie gaming

However, developing games has become very time-consuming and expensive. Many ask if there is a future for these developers who spend years developing these games. Many ask if there is a future for these developers who spend years developing these games. 2D and 3D character development. 3D environment.

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Godot 3.4 is released with major features and UX polish

Mircosoft Game Dev

All Godot contributors are delighted to release our latest milestone today, Godot 3.4 , after more than 6 months of development! While most development focus is on our upcoming Godot 4.0 x branch to develop and publish their games today , so it's important for us to keep giving Godot 3 users an improved gamedev experience.

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[Release post of the official Shader Graph extension]

Cocos

and is developed based on our in-house open-source Graph component from the Web UI library. To promote collaboration and innovation within the developer community, we have open-sourced the full set of source code for this plugin under the MIT license. This means developers are free to use, modify, and distribute this tool.

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