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[Event Spotlight] How Mobile Game Developers Can Boost Engagement In The Casual Puzzle Genre With Competitive 1v1 Events

Game Refinery

This has become especially prevalent in the puzzle subgenre, with around 75% of casual puzzle games in the US top-grossing 200 implementing these features. With that in mind, are mobile game studios missing out on an important opportunity here to boost engagement?

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The top 22 mobile games of 2022

Game Analytics

Army Commander by Lion Studios. Casual strategy games have definitely made their mark in 2022. Mixing in the relaxing and simple mechanics of a casual game with the touches of strategy and real-time decision-making makes for a rewarding and satisfying experience. So ads won’t ever spoil what is arguably a perfect mobile game.

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2021 Predictions #1 Puzzle Games Becomes the Top Grossing Genre on Mobile

Deconstructor of Fun

Mat Baker has been making mobile games for 15 years. Laura Taranto has 12 years experience in casual games and is a product advisor and puzzle game aficionado. Special thanks to Niek Tuerlings for the Merge Game insights. 2020 was a very good year for mobile games. Previously at King and Glu.

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Game Art Studio: The Future of Game Development?

iXie gaming

This is why game art studios have emerged over the past decade. Instead of working on the next big blockbuster title alone, game art studios help companies create their titles with minimal financial investment. Many ask if there is a future for these developers who spend years developing these games. Isometric art.

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Predicting the Future of Supercell’s Brand New Studio

Deconstructor of Fun

Supercell announced over a year ago that they will be opening a studio in North America. TWiG #212 - Apple's New Price Points / Game Genre Taxonomy pt 2 / Nintendo's Mobile Strategy ? We want to build ambitious games players may not expect from Supercell. In Today’s Email ? ✉️ Received this email from a friend?

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Solo dev Diego Ras of Raccoo Venture “Everything starts with paper and pencil”

PreMortem.Games

Between one job and another I always tried to include some type of content related to games. That was when in 2013 I joined as a partner in a studio that produced small advergames and games for exhibitions among other services. That’s how I worked on the level design and puzzles in Raccoo Venture, for example.

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How to Leverage Trends and Motivations to Build Better Casual and Hyper-Casual Games

Game Refinery

Competition is fierce in the mobile game market, but even more so for developers of casual and hyper-casual games. So, what can mobile game developers do to increase the chances of their games performing well? And how do you know which trends will be a hit with a gaming audience?

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