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Advancing GPU-Driven Rendering with Work Graphs in Direct3D 12

Nvidia

GPU-driven rendering has long been a major goal for many game applications. GPU-driven rendering has long been a major goal for many game applications. Short of running the game’s logic on the GPU, I see the pinnacle of GPU-driven rendering as a scenario in which the CPU sends the GPU only the new frame’s camera information… Source

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Five Unique Real-Time Rendering Tips from NVIDIA Experts

Nvidia

During the AMA, the editors offered some valuable guidance and tips on how to successfully integrate real-time rendering. Adam : There are many things to take into consideration when adding ray-traced effects to a game’s renderer. Note that you can access this content on demand.) This works today.

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Use Custom Render Pipeline to Enhance your Game Graphics - Guide to Cocos Cyberpunk Source Code

Cocos

This article will discuss the new feature of Cocos Creator, Custom Render Pipeline(CRP), and demonstrate how to apply the custom render pipeline already written in Cocos Cyberpunk to your own project. Most of them are asking: How to apply the Custom Render Pipeline in Cocos Cyberpunk to my own project. component onto the node.

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Issue mask in content scrollview cocos creator

Cocos

x the items outside the cocos mask still render, making it lag. Hi, I don’t know which version of cocos creator you are using. I only use the 2.4.x x version, don’t know if in 3.x x it’s fixed. But in 2.4.x

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[Tutorial]Static-Occlusion-Culling, A great solution for improving culling performance during rendering - Guide to Cocos Cyberpunk Source Code

Cocos

The fastest way to render a model is not to render it at all. This approach enables our games to efficiently eliminate unseen static objects during rendering, reducing the rendering load and enhancing game performance. Too many Draw Calls can cause the CPU to assemble a large number of rendering instructions.

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Enhance Immersive Experiences with the New Varjo XR-4 Series Headsets, Powered by NVIDIA

Nvidia

Immersive experiences with the Varjo XR-4 series are further enhanced by the accelerated rendering facilitated by Omniverse. This reduces friction for Varjo XR-4 users, enabling efficient and non-disruptive rendering. “The USD holds immense potential for the XR industry with its open-source nature and interoperability.

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Video Series: Getting Started with Universal Scene Description (OpenUSD)

Nvidia

Gain a foundational understanding of USD, the open and extensible framework for creating, editing, querying, rendering, collaborating, and simulating within 3D. Gain a foundational understanding of USD, the open and extensible framework for creating, editing, querying, rendering, collaborating, and simulating within 3D worlds.