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iXie’s Guide to Mastering Cross-Platform Compatibility Testing for Your Game

iXie gaming

As the world goes digital, the diversity in platforms and devices that users interact with has significantly increased. Well, it implies that cross-platform compatibility testing is more critical than ever.  Well, it implies that cross-platform compatibility testing is more critical than ever. 

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The Porting Blueprint: Unlocking Success in Cross-Platform Development

Starloop Studios

In the quickly evolving world of the gaming industry, the ability to reach different audiences using different platforms through cross-platform game development can be crucial to your game’s success. Though related to game porting, cross-platform game development differs in some key ways.

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The Jolt Physics Engine

Game From Scratch

GameFromScratch.com The Jolt Physics Engine The Joly Physics Engine is a cross platform physics engine that powers the game Horizon Forbidden West. The reasoning behind the creation of the Jolt Physics engine was as follows: Jolt just released Jolt Physics 4.0, It is open source under the MIT license.

Engine 93
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New Solution Guidance for building scalable cross-platform game backends on AWS

AWS Games

Games are increasingly cross-platform and online, and game developers need to develop secure and scalable backend features to support these online elements of their games. This takes time and focus away from what really matters, the specific features that make their games’ online experience unique.

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Top 5 Coding Languages Compatible with the Unity Game Development Engine

iXie gaming

Unity is a leading game development engine used by about 70% of game developers globally. This platform provides numerous features and tools to build games for several devices, including consoles, desktops, virtual reality/augmented reality, and mobile devices. Why Choose Unity as Your Game Development Engine?

Engine 52
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As Square Enix changes it’s strategy from focusing on one platform to aiming for multi-platform releases, I wonder- how much effort does it take to do multiplatform dev from the start versus porting to them later? And even then- how long DOES it take / cost to make to make a port from a comparative platform like say, PS5 to Xbox Series? Is there a way you can use your experience in the industry to guess an average, or is it completely different from game to game and you can’t make any estimations without WAY more data? I guess I’m just curious why SquareEnix released 15 for all formats to greater sales than either XVI or VIIremakes, but still decided to go PS first, others way later down the line.

Ask a Game Dev

It's relatively easy to build a game out of a generic system and task our engine programmers with getting that generic system working on each of our target platforms. As for why Square-Enix decided to go platform exclusive with FF16 and the FF7 Remakes, it is likely that Sony offered them a seemingly-better deal.

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Top Unreal Game Development Companies in 2024

Logic Simplified

Unreal Engine has fast grown to be the most trusted engine in the world. UE5’s features and functionality have further expanded to include experimental new features for rendering, animation and simulation. Expertise Unreal Engine is the most open and advanced real-time 3D creation tool.