article thumbnail

The Jolt Physics Engine

Game From Scratch

GameFromScratch.com The Jolt Physics Engine The Joly Physics Engine is a cross platform physics engine that powers the game Horizon Forbidden West. The reasoning behind the creation of the Jolt Physics engine was as follows: Jolt just released Jolt Physics 4.0, It is open source under the MIT license.

Engine 95
article thumbnail

Unity Asset Store – Features, Best Practices and Our Experience

Logic Simplified

Advanced Features of the Unity Asset Store Game app developers at Logic Simplified believe it’s important that there are no barriers in the development process. The combination of plug-ins, assets, community support, and other features that the Unity Asset Store provides support game developers to find advanced solutions to complex problems.

Asset 76
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

WordPress vs Other CMS Platforms: A Comparison Guide

Logic Simplified

It is built on the WordPress SaaS platform and offers users several free themes to get started. WORDPRESS VS OTHER CMS PLATFORMS: A COMPARISON GUIDE This section will look at WordPress vs other CMS platforms and evaluate their features and differences in various categories, from user-friendliness and customizability to security.

article thumbnail

iXie’s Guide to Mastering Cross-Platform Compatibility Testing for Your Game

iXie gaming

As the world goes digital, the diversity in platforms and devices that users interact with has significantly increased. Well, it implies that cross-platform compatibility testing is more critical than ever.  Well, it implies that cross-platform compatibility testing is more critical than ever.  Enhanced user experience (UX).

article thumbnail

Explore the RTX Platform within Game Engines at New ‘Level Up with NVIDIA’ Webinars

Nvidia

The new 'Level Up with NVIDIA' webinar series offers creators and developers the opportunity to learn more about the NVIDIA RTX platform, interact with NVIDIA. Join us for the first webinar in the series on August 10 at 10 AM, Pacific time, with NVIDIA experts Richard Cowgill and Zach Lo discussing RTX in Unreal Engine 5.

article thumbnail

Cocos Runtime, the technical foundation for mini-game platforms

Cocos

Mini-Game Runtime In China, many popular mini-game platforms, such as WeChat, Douyin (TikTok), QQ, and Kwai, have opted for Mini-Game Runtime technology architecture rather than the traditional H5/Webview as their runtime environment. Rich content sources, compatible with mainstream H5 engines all over the world. WebAssembly support.

article thumbnail

New Shader Graph feature examples in 2022 LTS

Unity Blog

The new Shader Graph Feature Examples sample set is now available to import now from the Package Manager to help you create a wide range of effects and techniques using Shader Graph.

Shaders 97