article thumbnail

Dev snapshot: Godot 3.4 beta 3

Mircosoft Game Dev

development branch (see our release policy for details on the various Godot versions). Mesh: Implement octahedral map normal/tangent attribute compression ( GH-46800 ). Mesh: Options to clean/simplify convex hull generated from mesh ( GH-50328 ). Rendering: Rooms and portals-based occlusion culling ( GH-46130 ).

Beta 52
article thumbnail

Dev snapshot: Godot 3.4 beta 2

Mircosoft Game Dev

Mesh: Options to clean/simplify convex hull generated from mesh ( GH-50328 ). Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). Rendering: Fixes depth sorting of meshes with transparent textures ( GH-50721 ).

Beta 52
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Dev snapshot: Godot 3.4 beta 4

Mircosoft Game Dev

development branch (see our release policy for details on the various Godot versions). Mesh: Implement octahedral map normal/tangent attribute compression ( GH-46800 ). Mesh: Options to clean/simplify convex hull generated from mesh ( GH-50328 ). Rendering: Rooms and portals-based occlusion culling ( GH-46130 ).

Beta 52
article thumbnail

NVIDIA DLSS Plugin and Reflex Now Available for Unreal Engine

Nvidia

As of today, Unreal Engine 4 (UE4) developers can now access DLSS as a plugin for Unreal Engine 4.26. In addition to UE4 titles such as Fortnite, developers such as Activision Blizzard, Ubisoft, Riot, Bungie and Respawn are using Reflex now. Learn more about other NVIDIA developer tools and SDKs available for game developers here.

article thumbnail

Godot 3.5: Can't stop won't stop

Mircosoft Game Dev

After 9 months of development, Godot 3.5 While most development focus is on our upcoming Godot 4.0 x branch to develop and publish their games today, so it's important for us to keep giving Godot 3 users an improved gamedev experience. This feature was originally developed for Godot 4.0 both small and large.

Shaders 53
article thumbnail

Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

The illustration picture for this article is from The Mirror , an upcoming all-in-one game and game development platform currently in Closed Alpha. Import: Fix usages of mesh simplification functions in float=64 builds ( GH-67853 ). Rendering: Visual instance layers are regarded during shadow culling ( GH-70638 ). What's new.

Beta 104
article thumbnail

Realistic Lighting in Justice with Mesh Shading

Nvidia

NetEase Thunder Fire Games Uses Mesh Shading To Create Beautiful Game Environments for Justice In December, we interviewed Haiyong Qian, NetEase Game Engine. Recently, NetEase introduced Mesh Shader support to Justice. To learn more about the implementation and results, we sat down with Yuheng Zou, game engine developer at NetEase.

Mesh 52