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Cocos Creator 3.8.4 has been released, faster, more stable, and easier to use!

Cocos

This version has not only significantly enhanced performance and rendering but also improved editor experience and stability, which is recommended for everyone to upgrade. Rendering Enhancements 1. The new customizable rendering pipeline mainly has the following benefits: In Cocos Creator 3.8.4 more stable and mature.

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Launching Ghostbusters: Rise of the Ghost Lord – How nDreams scale tested with AWS Fargate

AWS Games

A game server runs a version of the game code that does not render any game graphics, but contains core game logic and maps. Session data did not need to be stored persistently, making ElastiCache for Redis an ideal solution for speed and scaling to player demand as needed. nDreams used Redis to store active player and game sessions.

Engine 60
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Developer Shares Building Fabrics, Ropes, And Soft Bodies

Cocos

Analysis The whole effect can be split into two parts, one for the simulation of the mesh and one for the rendering of the mesh. Rendering is even more straightforward, just use the Graphic component and draw lines directly. Combined with the knowledge of the rendering, the texture is actually very close to the rendering vertex data.

Build 98
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Cocos Shader Tutorial 1.0 - about UV

Cocos

The vertical axes of textures and picture pixels is shown above, when sampling textures in shaders, that is from top to bottom, which is top-right corner. This is consistent with how most image file formats store pixel data, and with how most graphics APIs work (including DirectX, Vulkan, Metal, WebGPU, but not OpenGL).

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Why 70% of Developers Prefer Unity for Mobile Game Development 

iXie gaming

Whether you’re looking for 3D structure, textures, patterns, animations, or even specific sounds, you can get them from Unity’s Asset Store. Also, it offers highly customizable rendering technology, enabling developers to create visually impressive mobile games. Read Also: What makes Unity so popular for Game Development 8.

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Maintenance release: Godot 3.3.2

Mircosoft Game Dev

Games exported with a ZIP data package could also trigger a crash on exit. Editor: Fix editor crash when exporting profiler data ( GH-48917 ). when exiting a project running from a ZIP data pack. Import: Print a warning when importing a repeating NPOT texture in a GLES2 project ( GH-48817 ). like all future 3.3.x

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Dev snapshot: Godot 3.4 beta 2

Mircosoft Game Dev

Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). Rendering: Fixes depth sorting of meshes with transparent textures ( GH-50721 ). Rendering: Add soft shadows to the CPU lightmapper ( GH-50184 ). Rendering: Add soft shadows to the CPU lightmapper ( GH-50184 ). Note that some of the changes in 3.4

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