Accessing texture data efficiently
Unity Blog
MAY 25, 2023
Learn about the benefits and trade-offs of different ways to access the underlying pixel data of textures in your Unity project.
Unity Blog
MAY 25, 2023
Learn about the benefits and trade-offs of different ways to access the underlying pixel data of textures in your Unity project.
The Astronauts
JUNE 23, 2022
PC GPUs use “BCn” texture compression formats (see “Understanding BCn Texture Compression Formats” by Nathan Reed or “Texture Block Compression in Direct3D 11” by Microsoft). Why would you want that? After all, isn’t that done by the GPU, magically and efficiently? Normally, yes.
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Cocos
MARCH 25, 2024
Also, take a look at the sprite data of the images that are showing up black… are any of them abnormally large? not file size large, but actual pixel size… if you have anything over 2k, I’d highly recommend making it smaller and testing. )
Cocos
FEBRUARY 16, 2023
The vertical axes of textures and picture pixels is shown above, when sampling textures in shaders, that is from top to bottom, which is top-right corner. This is consistent with how most image file formats store pixel data, and with how most graphics APIs work (including DirectX, Vulkan, Metal, WebGPU, but not OpenGL).
Nvidia
NOVEMBER 21, 2023
For example, a shader can use warp shuffle instructions to exchange data between threads in a warp without going through shared memory, which is especially valuable in pixel shaders where there is no shared memory. This example, on the other hand, can be plugged into virtually any pixel shader, and the effect is obvious.
Game Errors
NOVEMBER 22, 2023
This often results in low FPS and stuttering, as the system cannot process the game’s data quickly enough. Lower Graphic Settings : Look for graphics settings and reduce the quality of textures, shadows, and effects. Open Game Settings : Start Lethal Company and go to the settings menu, usually found in the main menu.
Mircosoft Game Dev
NOVEMBER 27, 2020
New option to snap 2D transforms to whole coordinates , helps prevent jitter on pixel art camera motions. GLES2: Fix glow on devices with only 8 texture slots ( GH-42446 ). GLES2: Use separate texture unit for light_texture ( GH-42538 ). glTF: Fix parsing base64-encoded buffer and image data ( GH-42501 , GH-42504 ).
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