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Dev snapshot: Godot 4.0 beta 13

Mircosoft Game Dev

You can now deploy your projects to all desktop platforms over SSH, as well as run a remote debug session similar to what we already offered for Android and Web. As the number of remote debug options is quite big by now, we’ve packed them neatly in a single drop-down menu ( GH-63312 , GH-70701 ). or below ( GH-69851 ).

Beta 99
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Dev snapshot: Godot 4.0 beta 7

Mircosoft Game Dev

Editor: Allow directly instantiate scripts in scene tree ( GH-68648 ). Editor: Add button to keep the debug server open ( GH-69164 ). The downloads for this dev snapshot can be found directly on our repository: Standard build (GDScript, GDExtension).NET Editor: Fixes and improvements to Search Results dock ( GH-66574 ).

Beta 98
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How is code documented in AAA games? They just put comments/summaries above the fields names explaining what it does, or they use separate programs that contains all scripts/systems documentation?

Ask a Game Dev

This means that, as the last big game/expansion/deliverable ships and the next one begins development, there will be new devs hired on who will need to ramp up and older devs who hold a lot of tribal knowledge will leave the project (either finding new jobs, getting promoted to management, or transferred to a different project internally).

Code 52
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Dev snapshot: Godot 4.0 beta 3

Mircosoft Game Dev

Multi-caret support in TextEdit and script editors ( GH-61902 ). Our script editor maintainer, Paul Batty ( Paulb23 ), implemented initial support for multi-caret editing in TextEdit, which is therefore usable in the GDScript and shader editors, as well as any other multi-line text field in the editor. GH-67128 , GH-67131 ).

Beta 52
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Dev snapshot: Godot 4.0 beta 3

Mircosoft Game Dev

Multi-caret support in TextEdit and script editors ( GH-61902 ). Our script editor maintainer, Paul Batty ( Paulb23 ), implemented initial support for multi-caret editing in TextEdit, which is therefore usable in the GDScript and shader editors, as well as any other multi-line text field in the editor. GH-67128 , GH-67131 ).

Beta 52
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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

A couple fixes to the text resource loader which could impact notably reloading scripts ( GH-71170 ). Export: Fix missing "debug"/"release" export presets feature tags ( GH-71274 ). The downloads for this dev snapshot can be found directly on our repository: Standard build (GDScript, GDExtension).NET

Beta 110
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Dev snapshot: Godot 4.0 beta 5

Mircosoft Game Dev

Editor: Fix reload scripts error after saving in external editor ( GH-68203 ). Rendering: Fix several render issues found while debugging XR ( GH-68102 ). The downloads for this dev snapshot can be found directly on our repository: Standard build (GDScript, GDExtension).NET XR: Add support for OpenGL to OpenXR ( GH-67775 ).

Beta 91