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[Share] 2D Post-Processing & Lighting Framework

Cocos

In simple terms, it involves applying after-effects to game visuals and is an essential feature in game development, often utilized to enhance the visual quality and presentation of games. Post-processing effects, are used for further processing of rendered results to achieve various advanced and special effects.

Render 52
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Godot 4.0 optimization progress report

Mircosoft Game Dev

As most of the rendering features for the upcoming Godot 4.0 Numbers are using debug (numbers on release are lower, but when I started optimizing, Godot had problems running on release, so it's difficult to compare). Re-written most shaders to reduce VGPR usage, thus improve occupancy. Optimized texture formats.

Culling 52
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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

Some of the most notables feature changes in this update are: Animation: Split pause() from AnimationPlayer's stop() ( GH-71218 ). Export: Fix missing "debug"/"release" export presets feature tags ( GH-71274 ). Rendering: Fix multiple issues that make the normal roughness texture unusable ( GH-71130 ).

Beta 110
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Release candidate: Godot 3.2.2 RC 2

Mircosoft Game Dev

is turning out to be quite feature-packed and we've been taking the time to iterate with four beta snapshots. is going to add 5 major features: C# support for the iOS platform , courtesy of Ignacio ( neikeq ). 2D: Add MODULATE builtin to canvas item shaders ( GH-38432 ). C#: Allow debugging exported games ( GH-38115 ).

Beta 52
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Release candidate: Godot 3.2.2 RC 3

Mircosoft Game Dev

is turning out to be quite feature-packed and we've been taking the time to iterate with four beta snapshots and two release candidates (RC). is going to add 5 major features: C# support for the iOS platform , courtesy of Ignacio ( neikeq ). 2D: Add MODULATE builtin to canvas item shaders ( GH-38432 ). The upcoming Godot 3.2.2

Beta 52
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Dev snapshot: Godot 3.4 beta 4

Mircosoft Game Dev

release will provide a number of new features which have been backported from the 4.0 This beta 4 build provides additional features and fixes to bugs reported against previous builds. Animation: Add animation "reset" track feature ( GH-44558 ). Editor: Fix logic for showing tilemap debug collision shapes ( GH-49075 ).

Beta 52
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Dev snapshot: Godot 3.4 beta 2

Mircosoft Game Dev

release, which is already quite feature-packed a mere 3 months after the 3.3 and included in this beta are: Animation: Add animation "reset" track feature ( GH-44558 ). Rendering: Fixes depth sorting of meshes with transparent textures ( GH-50721 ). Animation: Add animation "reset" track feature ( GH-44558 ).

Beta 52