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In-Game GPU Profiling for DirectX 12 Using SetBackgroundProcessingMode

Nvidia

If you are a DirectX 12 (DX12) game developer, you may have noticed that GPU times displayed in real time in your game HUD may change over time for a given. If you are a DirectX 12 (DX12) game developer, you may have noticed that GPU times displayed in real time in your game HUD may change over time for a given pass.

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Ultra-Realism Made Accessible with NVIDIA AI and Path Tracing Technologies

Nvidia

At GDC 2023, NVIDIA released new tools that make real-time path tracing more accessible to developers while accelerating the creation of ultra-realistic game. At GDC 2023 , NVIDIA released new tools that make real-time path tracing more accessible to developers while accelerating the creation of ultra-realistic game worlds.

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Implementing Path Tracing in ‘Justice’: An Interview with Dinggen Zhan of NetEase

Nvidia

We sat down with Dinggen Zhan of NetEase to discuss his team's implementation of path tracing in the popular martial arts game, Justice Online. We sat down with Dinggen Zhan of NetEase to discuss his team’s implementation of path tracing in the popular martial arts game, Justice Online. What is your.

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[Share] 2D Post-Processing & Lighting Framework

Cocos

Many friends associate post-effects with AAA 3D games, but in reality, their application is also extensive in 2D game development. Properly utilizing post-effects can significantly enhance the visual quality of a 2D game by several levels. You can also drag the material into the module’s material slot in the editor.

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Godot Showcase - Human Diaspora developer interview

Mircosoft Game Dev

This week, we are interviewing Leonardo "Leocesar3D" Veloso about their game Human Diaspora. My name is Leonardo Veloso and I am a 3D artist working on TV broadcasting in Brazil, in my spare time I am a hobbyist game developer. Do you have prior experience with other game engines? Foremost, Godot is FOSS.

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Dev snapshot: Godot 4.0 alpha 14

Mircosoft Game Dev

Add often used built-ins to spatial shaders ( NODE_POSITION_WORLD , CAMERA_POSITION_WORLD , CAMERA_DIRECTION_WORLD , NODE_POSITION_VIEW ) ( GH-63597 ). Navigation: Add more detailed Navigation debug visualization ( GH-62601 ). Same deal as usual, lots of bugs fixed and more refactoring and feature work.

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Maintenance release: Godot 3.4.4

Mircosoft Game Dev

Edit 2022-03-24 @ 12:15 UTC: There was a slight packaging mistake affecting the macOS editor, and the iOS and macOS export templates, as well as a build issue affecting the iOS debug template. Rendering: GLES2: Fix VersionKey comparison in shader binding ( GH-58855 ). Rendering: GLES2: Fix compression on blend shapes ( GH-58838 ).

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