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[Share] 2D Post-Processing & Lighting Framework

Cocos

Today, we have invited wing , an experienced Cocos game developer in our Cocos community to share some technical key points related to 2D post-effect frameworks. Post-processing effects, are used for further processing of rendered results to achieve various advanced and special effects. What are Post-processing Effects?

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The Best Tools to Improve Gameplay Performance

Nvidia

Superb Graphics with Super Sampling DLSS is an advanced image upscaling technology that uses a deep learning neural network to boost frame rates and produce beautiful, sharp images for games. DLSS is now available in Unreal Engine 4 through our official DLSS UE 4.26

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Dev snapshot: Godot 4.0 alpha 16

Mircosoft Game Dev

Some noteworthy changes in this release: Re-enable support for Web exports using the OpenGL 3 / WebGL 2 renderer. Implement physical light units in Vulkan renderers. Re-enable per-pixel transparency support on Linux, macOS, and Windows. Navigation: Add debug visuals for GridMap cell edge connections ( GH-64173 ).

Alpha 52
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Ray Tracing Updates Available through NVIDIA SDKs and the NVIDIA Branch of Unreal Engine

Nvidia

For Unreal Engine developers, the RTXGI plugin has been updated to v1.1.42 which includes quality and performance improvements to the Infinite Scrolling Volumes feature, new functionality for static reflection probes, and a debug mode for 10-bit radiance. The Sun Temple scene from ORCA rendered in real time using RTXDI.

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Maintenance release: Godot 3.2.2

Mircosoft Game Dev

stable branch in January 2020 as a major update to our free and open source game engine. 2D batching for the GLES2 renderer. While most rendering work was postponed for the 4.0 release with its new Vulkan-based renderer, our contributors lawnjelly and Clay ( clayjohn ) decided to give some more attention to the 3.2

Debug 52
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Dev snapshot: Godot 3.2.4 beta 3

Mircosoft Game Dev

New option to snap 2D transforms to whole coordinates , helps prevent jitter on pixel art camera motions. Core: Disable decayment of freed Objects to null in debug builds ( GH-41866 ). Rendering: Add fast approximate antialiasing (FXAA) to Viewport ( GH-42006 ). YSort: Make rendering order more deterministic ( GH-42375 ).

Beta 52
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Dev snapshot: Godot 3.2.4 beta 2

Mircosoft Game Dev

New option to snapping 2D transforms to whole coordinates , helps prevent jitter on pixel art camera motions (new in 3.2.4 Core: Disable decayment of freed Objects to null in debug builds ( GH-41866 ). Rendering: Add fast approximate antialiasing (FXAA) to Viewport ( GH-42006 ). C#: Official builds now use Mono 6.12.0.111.

Beta 52