Remove Debug Remove Game Engine Remove Platformer Remove Render
article thumbnail

Why 70% of Developers Prefer Unity for Mobile Game Development 

iXie gaming

Mobile gaming has become popular in recent times thanks to the growing number of mobile device users. Several mobile game engines are used to create mobile games. However, Unity has stood out as one of the most preferred and trusted mobile game engines. Let’s find out. And that’s where Unity wins.

article thumbnail

NVIDIA at GDC 2021: RTX and AI Sees New Platforms, New Development Tools, New Updates, and a New SDK

Nvidia

At GDC 2021, NVIDIA’s updates, enhancements, and platform compatibility expansions enable RTX to be turned ON for a larger base than ever before. Check out GDC 2021 announcements, video sessions, and game development demos on the NVIDIA at GDC Official Webpage. Learn even more about Omniverse here. That’s a wrap on NVIDIA at GDC 2021!

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Experience the Latest Breakthroughs in Game Development with NVIDIA at GDC

Nvidia

From NVIDIA Deep Learning Super Sampling (DLSS) to RTX Global Illumination (RTXGI), our latest tools and technologies are helping game developers create realistic and stunning virtual worlds for gamers. NVIDIA DLSS Overview & Game Integrations This session will cover the technology that makes DLSS possible.

article thumbnail

Ray Tracing Updates Available through NVIDIA SDKs and the NVIDIA Branch of Unreal Engine

Nvidia

The updates are available through NVIDIA SDKs and select technologies through the NVIDIA Branch of Unreal Engine (NvRTX). Unreal Engine is the world’s most open and advanced real-time 3D creation platform. NVIDIA continues to make it easier for game developers using Unreal Engine to access leading-edge technologies.

article thumbnail

Maintenance release: Godot 3.3.1

Mircosoft Game Dev

Buildsystem: Various compilation fixes for some platforms/compilers, and Linux packaging fixes. Physics: Create CollisionObject debug shapes using VisualServer ( GH-48588 ). Rendering: Fix 2D software skinning relative transforms ( GH-48402 ). Rendering: Fix usage of proxy textures on GLES2 PanoramaSky ( GH-48541 ).

Polygon 52
article thumbnail

Maintenance release: Godot 3.2.2

Mircosoft Game Dev

stable branch in January 2020 as a major update to our free and open source game engine. includes 5 major features: C# support for the iOS platform. This nearly completes the platform support for C# projects in Godot (only UWP support is still missing). 2D batching for the GLES2 renderer. But Godot 4.0

Debug 52
article thumbnail

Release candidate: Godot 3.3.1 RC 2

Mircosoft Game Dev

Buildsystem: Various compilation fixes for some platforms/compilers, and Linux packaging fixes. Physics: Create CollisionObject debug shapes using VisualServer ( GH-48588 ). Rendering: Fix 2D software skinning relative transforms ( GH-48402 ). Rendering: Fix usage of proxy textures on GLES2 PanoramaSky ( GH-48541 ).

Polygon 52