Remove Debug Remove Game Engine Remove Scripting Remove Shaders
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[Share] 2D Post-Processing & Lighting Framework

Cocos

You just need the following resources and code: A post-processing shader A material with the shader bound to it A post-processing extension TypeScript file for passing parameters to the material Let’s use an example of creating a screen grayscale effect: 1. I’ve traversed various game engines, and currently, my primary choice is Cocos.

Render 52
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Maintenance release: Godot 3.4.4

Mircosoft Game Dev

Edit 2022-03-24 @ 12:15 UTC: There was a slight packaging mistake affecting the macOS editor, and the iOS and macOS export templates, as well as a build issue affecting the iOS debug template. Editor: Fix showing Extend Script option without script attached to the node ( GH-58821 ). " ( GH-58862 ) [regression fix].

Render 52
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Godot Showcase - Human Diaspora developer interview

Mircosoft Game Dev

Do you have prior experience with other game engines? I began making games with Game Maker 8, then switched to Unity to create my first 3D game and kept using it until I tried Godot. Now I use Godot as my only Game Engine tool. I am staring at you shader compilation and parenting errors.

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Dev snapshot: Godot 4.0 alpha 14

Mircosoft Game Dev

Add often used built-ins to spatial shaders ( NODE_POSITION_WORLD , CAMERA_POSITION_WORLD , CAMERA_DIRECTION_WORLD , NODE_POSITION_VIEW ) ( GH-63597 ). Editor: Keep property values when extending script ( GH-43081 ). Navigation: Add more detailed Navigation debug visualization ( GH-62601 ).

Alpha 52
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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

A couple fixes to the text resource loader which could impact notably reloading scripts ( GH-71170 ). Export: Fix missing "debug"/"release" export presets feature tags ( GH-71274 ). Visual Shader: Add few improvements for VisualShaderNodeParticleRandomness ( GH-71123 ).

Beta 110
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Maintenance release: Godot 3.3.1

Mircosoft Game Dev

Batching: Fix light pass modulate , a potential crash, polygon rotation from vertex shader, and 2D skinning with unrigged polygons ( GH-48151 , GH-48125 , GH-48457 , GH-48647 )). Core: Expose Shape.get_debug_mesh() to the scripting API ( GH-48316 ). Physics: Create CollisionObject debug shapes using VisualServer ( GH-48588 ).

Polygon 52
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Release candidate: Godot 3.3.1 RC 1

Mircosoft Game Dev

Batching: Fix light pass modulate , a potential crash, and polygon rotation from vertex shader ( GH-48151 , GH-48125 , GH-48457 )). Core: Expose Shape.get_debug_mesh() to the scripting API ( GH-48316 ). LSP: Update the filesystem for changed scripts, fixes issues with new named classes ( GH-47891 ). no longer works in 3.3.1

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