Ascent of Ashes dev switches to Godot halfway development “Not as chaotic as Unity”
PreMortem.Games
NOVEMBER 15, 2023
This also meant we had less dev time to fix bugs or optimize performance. Identify key features you need your engine to support, make some prototypes and see if Godot suits you and your game. The post Ascent of Ashes dev switches to Godot halfway development “Not as chaotic as Unity” appeared first on PreMortem Games.
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