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COCOON creator Jeppe Carlsen “I never compromise on playability”

PreMortem.Games

Cocoon, the intricate puzzle adventure by Jeppe Carlsen , known as the lead gameplay designer of Limbo and Inside, launched to raving reviews after 6.5 years of development. Cocoon is the first venture of Geometric Interactive , a Danish indie studio founded by Carlsen and his ex-Playdead colleague, Jakob Schmid.

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[Event Spotlight] How Mobile Game Developers Can Boost Engagement In The Casual Puzzle Genre With Competitive 1v1 Events

Game Refinery

If executed correctly, introducing new mechanics in this way can be an easy win, enabling developers to test out player preferences, broaden motivational appeal, boost user acquisition, and enhance player engagement – all without drastically altering the core gameplay.

Puzzle 52
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Attracting investors and publishers with the right kind of game demos

PreMortem.Games

They enable developers to establish a connection with their target audience early on, while turning interested players into buyers. Typically highlighting a game’s mechanics in their raw form, even before content and visuals receive their final polish. A game demo is more than a condensed snapshot of your game.

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Chrome Valley Customs - Can a Male Audience and a Puzzle Game Be a Match?

Deconstructor of Fun

This is a much-dreaded question game developers ask themselves at every stage of game development. And if the game you’re working on is a match-3 puzzle, there is a widely accepted assumption that your target audience primarily consists of women aged between 25 and 45. Who is your target audience?

Puzzle 98
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Design review: Botany Manor as a quiet dark detective game

Radiator Blog

Botany Manor is a 3 hour first person puzzle game about growing plants while exploring a big beautiful fancy house that smells like British Bake-Off. Gone Home anchors its story focus with voice acting, narration, simpler puzzles, and wry realism. The Witness fully commits to hundreds of puzzles at the scope of an open world game.

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Game Art Studio: The Future of Game Development?

iXie gaming

However, developing games has become very time-consuming and expensive. This is why game art studios have emerged over the past decade. Instead of working on the next big blockbuster title alone, game art studios help companies create their titles with minimal financial investment. What is a Game Art Studio?

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The gorgeous visuals of Bionic Bay that Juhana Myllys calls Painterly Pixel Art

PreMortem.Games

Physics-based 2D platformer Bionic Bay is a collaboration between the Finnish one-man-studio Mureena and Taiwanese indie game company Psychoflow Studio. I thought that the core mechanic in this 2D game was extraordinary, so I contacted the developers. We are very excited about it”, says Myllys. “It’s

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