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Nolan Bushnell launches educational game company ExoDexa

GamesIndustry.biz

Atari founder Nolan Bushnell has launched ExoDexa, a learning games platform incorporating K-12 curriculum. Hanes is also CEO of the Two Bit Circus Foundation, a STEAM education-based nonprofit organization. Bushnell serves as chairman of ExoDexa, joined by Leah Hanes as CEO and president.

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GamerMaker unveils free education version

GamesIndustry.biz

GameMaker has announced that educators can teach game design for free using its materials and resources. The platform attributed the rising budget constraints of schools to why it released a free education version. GameMaker said that with its non-paid program students will learn programming basics and develop skills in STEM.

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Cocos Runtime, the technical foundation for mini-game platforms

Cocos

Mini-Game Runtime In China, many popular mini-game platforms, such as WeChat, Douyin (TikTok), QQ, and Kwai, have opted for Mini-Game Runtime technology architecture rather than the traditional H5/Webview as their runtime environment. Capable of spanning mainstream platforms.

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Johana Riquier: “Gaming as a driver for economic growth in the global south”

PreMortem.Games

Gaming can create jobs, promote entrepreneurship and drive investment in infrastructure and education. Games also serve as a platform for social and economic empowerment”, says Riquier. To stimulate entrepreneurship and innovation these -and other- countries have invested in gaming centers and gaming education programs since 2015.

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Four child protection regulations to have on your radar – and how to comply with them

GamesIndustry.biz

There are many wonderful learning and educational opportunities available online, and in an ideal world we create an online environment where children can thrive. A significant part of this issue is that many children know they can lie about their age online to gain access to platforms and content designed for older users. Read more

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How to make the jump from developing a game to running a game platform

AWS Games

Companies also want to capitalize on data acquired from player behavior in order to improve their experience or create additional revenue from ads or in-game purchases, as well as expanding their internal tools as platforms to be used by external customers. One example is Epic Game’s Unreal Engine platform.

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Zynga unveils Access All Area

GamesIndustry.biz

Zynga unveiled Access All Areas, a virtual studio that offers educational resources for users to learn about various careers within the UK games industry. The web-based platform inspired by Zynga subsidary NaturalMotion, is intended to help educators, parent, and children. Read more.