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Epic refines Unreal Engine 5 core rendering tools with 5.3 release

Game Developer

The engine's virtual camera systems have also been tweaked to facilitate greater collaboration.

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Realtime Rendering With OpenGL – A Students Perspective (Week 3)

Game Developer

Week 3 was focused on getting textures into the render engine, making a camera so the user can move around the scene, and the creation of a new mesh class that takes advantage of the VBO and EBO classes.

Render 205
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Realtime Rendering With OpenGL – A Students Perspective (Week 10)

Game Developer

"The next week I started to explore putting fog into my render engine."

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Unreal engine ArchViz – How UE is Revolutionizing the Architecture Industry?

Logic Simplified

Computer software like Unreal Engine has been in the works to build 3D models of structures. Architectural visualization has existed since the time of ancient civilizations and has now been revolutionized with the Unreal Engine and its cutting-edge functions and features. Some strong features that are worth mentioning are as follows.

Engine 52
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Using Unreal Engine for Architecture Visualization: UE Archviz Features, Benefits, and Challenges

Perforce

Unreal Engine architecture visualization uses game engines to present a hyper-realistic 3D rendering to stakeholders and clients. Learn about UE archviz features and real-life examples.

Engine 86
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Unreal Engine 5.3 Released

Game From Scratch

GameFromScratch.com Unreal Engine 5.3 Released Epic Games have just released Unreal Engine 5.3. The popular Unreal game engine gets several new improvements with the 5.3 Released Read More The post Unreal Engine 5.3 The popular Unreal game engine gets several new improvements with the 5.3

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In Retrospect: Three Game Engine Development Choices I'd Change

Harold Serrano

If you had the option to rewrite your game engine from scratch, what would you do differently? Bulletproof my engine by providing defaults upon load failures. Use Entity-Component-System I wrote my game engine using C++ and decided to take the OOP approach. OOP served me well until my engine became too complex.