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Clockwork Game Design Podcast – The Final Fantasy Episode

Keith Burgun

Over the last six months, I guess partially because I was doing a bit of traveling, but also partially because I got a Retroid handheld and a Steam Deck (both of which are phenomenal, game-changers for game-playing, for me at least), I’ve been on this crazy Final Fantasy kick. I eventually plan to beat them all!

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Game art vs game design: What is the difference?

Logic Simplified

Since most of us are unaware of the process of creating a game, we usually confuse game design and game art as being the same. In this blog, we will discuss the difference between game art vs game design and how each plays a unique role in game development. Who is a Game Designer?

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4 Lessons from Everdell for Aspiring Board Game Designers

Brand Game Development

Everdell is a worker placement, tableau-building board game. As the name suggests, Everdell has a fantasy setting, and is indeed named for a charming valley within the game’s world. Join my community of over 2,000 game developers, artists, and passionate creators. Cute fantasy themes go a long way.

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4 Lessons from Paladins of the West Kingdom for Aspiring Board Game Designers

Brand Game Development

The game is concluded at the end of the seventh round. When you’re making a fantasy board game (or novel), some time periods draw more attention than others. Think of all the fantasy books set in the Middle Ages. Then they create a game that meets those demands, in short, assuring product-market fit.

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Sirlin on Game Design, Ep 18: Fantasy Strike

Sirlin

Fantasy Strike is our new fighting game. This podcast explains what Fantasy Strike is all about. We cover the high concept about making a fighting game more accessible from top to bottom than anything else we've seen, the specific game mechanics we chose to accomplish that, and the resulting dynamics of how it plays.

Fantasy 40
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4 Lessons from Dinosaur Island for Aspiring Board Game Designers

Brand Game Development

You’re scrolling through your board game heavy feed. You see pictures of gritty, realistic sci-fi worlds and detailed fantasy universes. There are grim, dark games and simple, abstract games. Its art, components, and use of late 80s / early 90s nostalgia made the game stand out in a noisy world.

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Raw Game Design, Ep15: Quest Mode in Fantasy Strike

Sirlin

I have a free podcast series on game design, here. In this latest Raw Game Design episode, I discuss how we might use advanced AIs in the Fantasy Strike fighting game, if we had access to some pretty great AI tech. I also have a second podcast that's just for my Patreon supporters.