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As Square Enix changes it’s strategy from focusing on one platform to aiming for multi-platform releases, I wonder- how much effort does it take to do multiplatform dev from the start versus porting to them later? And even then- how long DOES it take / cost to make to make a port from a comparative platform like say, PS5 to Xbox Series? Is there a way you can use your experience in the industry to guess an average, or is it completely different from game to game and you can’t make any estimations without WAY more data? I guess I’m just curious why SquareEnix released 15 for all formats to greater sales than either XVI or VIIremakes, but still decided to go PS first, others way later down the line.

Ask a Game Dev

Further, developing on XSX also mostly works out of the box with DirectX, which means it is easy to also get the game running on PC. It's relatively easy to build a game out of a generic system and task our engine programmers with getting that generic system working on each of our target platforms. Sometimes they don't.

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iXie’s Guide to Mastering Cross-Platform Compatibility Testing for Your Game

iXie gaming

As the world goes digital, the diversity in platforms and devices that users interact with has significantly increased. But what does that mean to the game development fraternity? Well, it implies that cross-platform compatibility testing is more critical than ever.  What is Cross-Platform Compatibility Testing?

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Developers’ Guide to Multi-Platform Game UI Design Best Practices

Starloop Studios

Game UI design for multiplatform projects is a significant challenge for game developers. Video game UI requires certain elements regardless of platform, but the platforms can have wildly different requirements from game UI design.

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Cocos Runtime, the technical foundation for mini-game platforms

Cocos

Mini-Game Runtime In China, many popular mini-game platforms, such as WeChat, Douyin (TikTok), QQ, and Kwai, have opted for Mini-Game Runtime technology architecture rather than the traditional H5/Webview as their runtime environment. Higher security in commercialization aspects.

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Ghost Mate - v1.2 for PC

Indie DB

of our game, Ghost Mate! This update brings exciting new features, improvements, and expanded platform availability. We are thrilled to announce the release of version 1.2 Previously available only on Android, Ghost Mate is now also accessible to Windows.

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Zelda Emulator PC: Here Is the Top 5 List

Game Errors

You only should use a Zelda Emulator on your PC if you have bought the game from the official platform and want to play on the desktop for your convenience. Emulating a game on an unofficial platform can be illegal and wrong from an ethical point of view. Even you can emulate Switch games on an Android device too.

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FC 24 Account Restricted From Online Features [Explained]

Game Errors

Gamers are furious with the EA team due to the FC 24 account restricted from online features problem. Learn how to fix FC 24 crashes on your PC. Why is my EA account restricted from accessing online features? Why is my EA account restricted from accessing online features? for the Preferred DNS server 8.8.4.4

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