Remove Feature Remove Graphics Remove Mesh Remove Texture
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Godot Tactics RPG – 01. Intro & Setup

The Liquid Fire

It was too old and slow and didn’t like all the fancy graphics. I was on edge though, and it didn’t help that when they send out an email talking about new exciting features, its for the gambling side. The first thing to download will be the sprites and textures from the original tutorial.

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Leveling Up Graphics and Performance with RTX, DLSS and Reflex at NVIDIA GTC

Nvidia

SDK Updates For Game Developers and Digital Artists GTC is a great opportunity to get hands-on with NVIDIA’s latest graphics technologies. SDK Updates For Game Developers and Digital Artists GTC is a great opportunity to get hands-on with NVIDIA’s latest graphics technologies. Texture Tools Exporter Version 2021.1.1

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Little Racer – 3D Art

The Knights of Unity

Graphic simplicity was dictated by the general idea of the game’s casualty. Level editor allowing players to create their own tracks is one of the main features. Almost every 3D asset is painted using only one atlas texture. As I mentioned before – almost every 3D object uses the same atlas texture.

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Dev snapshot: Godot 4.0 beta 16

Mircosoft Game Dev

The beta snapshots cadence allows us to better measure the overall stability and quickly catch regressions, especially when a lot of features are worked on at the same time. The illustration picture for this article is from Halls of Torment , a roguelite action RPG with retro late-90s pre-rendered 2D graphics.

Beta 108
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Accelerate your Game Design, Development and Build with Unity Asset Store

Jaunty Bear Games

It’s the perfect replacement for Unity’s UI Text and the legacy Text Mesh. . URP provides artist-friendly workflows that let you quickly and easily create optimized graphics across a range of platforms, from mobile to high-end consoles and PCs. Universal RP. Odin – Inspector and Serializer by Sirenix.

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GLES2 and GDNative, progress report #1

Mircosoft Game Dev

implement basic texture loading. load meshes. render meshes. implement basic texture loading. The RasterizerStorage interface has methods for creating and modifying various resources such as textures, shaders, materials, meshes and many more. Much of the texture loading code could be taken from the GLES 3.0

Shaders 52
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GLES2 and GDNative, progress report #5

Mircosoft Game Dev

A skeleton in computer graphics is usually a tree-structure of bones, where each bone is either a root bone without a parent, or it has a parent. In order to deform the mesh according to the bone transforms, each vertex (generally "point of a triangle") can be influenced by up to 4 bones. CPU-calculated skeletal animations.

Shaders 52