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Dive into the URP 3D Sample

Unity Blog

The Universal Render Pipeline (URP) 3D Sample features four environments for developers to explore how to best use the latest URP features, such as Forward+ rendering, Decals, Lens Flares, Physically Based Rendering materials, Shader Graph, Volumes, and Post-processing.

Render 94
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Status of the OpenGL 3 renderer

Mircosoft Game Dev

Last year we announced that we were planning on creating an OpenGL-based renderer to complement the current Vulkan-based renderers. with an OpenGL-based renderer; it just won't be feature complete. As a reminder, an OpenGL-based renderer is still crucial so we can support older platforms, and Web export.

Render 56
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Status of the OpenGL 3 renderer

Mircosoft Game Dev

Last year we announced that we were planning on creating an OpenGL-based renderer to complement the current Vulkan-based renderers. with an OpenGL-based renderer; it just won’t be feature complete. As a reminder, an OpenGL-based renderer is still crucial so we can support older platforms, and Web export.

Render 55
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Dev snapshot: Godot 4.0 beta 15

Mircosoft Game Dev

The beta snapshots cadence allows us to better measure the overall stability and quickly catch regressions, especially when a lot of features are worked on at the same time. Some of the most notables feature changes in this update are: 2D: Add a method to get global CanvasItem modulate ( GH-70294 ). renderer support ( GH-71848 ).

Beta 97
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Write a Post-Processing Shader using CRP Step-by-Step - Guide to Cocos Cyberpunk Source Code

Cocos

It can be released to multi-platforms, such as Web, iOS, and Android. So they came and asked: How do I add a new Shader for the CRP? Cocos Shader Next, let’s create a Shader to turn the screen grayscale. Now, our shader is ready to use. I hope to help you advance further in 3D game development.

Shaders 52
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[Tutorial] Write a Post-Processing Shader using CRP Step-by-Step - Guide to Cocos Cyberpunk Source Code

Cocos

It can be released to multi-platforms, such as Web, iOS, and Android. So they came and asked: How do I add a new Shader for the CRP? Cocos Shader Next, let’s create a Shader to turn the screen grayscale. Now, our shader is ready to use. I hope to help you advance further in 3D game development.

Shaders 52
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Dev snapshot: Godot 4.0 alpha 13

Mircosoft Game Dev

We just announced that we'll enter feature freeze next week to focus on stabilizing the existing functionality in Godot 4.0 If you downloaded alpha 13 before this update, you can re-download the editor build for your platform. Some noteworthy changes in this release: Shader preprocessor support and shader includes.

Alpha 52