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Dev snapshot: Godot 4.0 beta 8

Mircosoft Game Dev

Import: Fix swapped color channels in ETC1/ETC2 textures, etcpak expects BGRA data ( GH-69448 ). Rendering: Use circular fade instead of linear fade for distance fade ( GH-50294 ). Rendering: Tweak shadow bias defaults for DirectionalLight3D and OmniLight3D ( GH-55757 ). GUI: Use system fonts as fallback ( GH-68995 ).

Beta 95
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Dev snapshot: Godot 4.0 beta 16

Mircosoft Game Dev

Flag dirty dependencies when GeometryInstance dependencies change in renderer ( GH-71581 ). The illustration picture for this article is from Halls of Torment , a roguelite action RPG with retro late-90s pre-rendered 2D graphics. Import: Avoid nested skeletons, and handle skinned meshes with children ( GH-72158 ).

Beta 107
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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

OBJ mesh import now supports vertex colors as exported by Blender ( GH-71033 ). As always, a bunch of nice rendering fixes! Rendering: Only disable depth writing in opaque pipelines ( GH-71124 ). Rendering: Fix multiple issues that make the normal roughness texture unusable ( GH-71130 ). See the list below.

Beta 110
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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

OBJ mesh import now supports vertex colors as exported by Blender ( GH-71033 ). As always, a bunch of nice rendering fixes! Rendering: Only disable depth writing in opaque pipelines ( GH-71124 ). Rendering: Fix multiple issues that make the normal roughness texture unusable ( GH-71130 ). See the list below.

Beta 84
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Top Unreal Game Development Companies in 2024

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Unreal Engine has fast grown to be the most trusted engine in the world. UE5’s features and functionality have further expanded to include experimental new features for rendering, animation and simulation. The potential for building epic games on Unreal by game app developers and creators across industries has increased.

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Dev snapshot: Godot 4.0 beta 8

Mircosoft Game Dev

Import: Fix swapped color channels in ETC1/ETC2 textures, etcpak expects BGRA data ( GH-69448 ). Rendering: Use circular fade instead of linear fade for distance fade ( GH-50294 ). Rendering: Tweak shadow bias defaults for DirectionalLight3D and OmniLight3D ( GH-55757 ). GUI: Use system fonts as fallback ( GH-68995 ).

Beta 40
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Dev snapshot: Godot 3.4 beta 2

Mircosoft Game Dev

Mesh: Options to clean/simplify convex hull generated from mesh ( GH-50328 ). Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). Rendering: Fixes depth sorting of meshes with transparent textures ( GH-50721 ). Rendering: Add soft shadows to the CPU lightmapper ( GH-50184 ).

Beta 52