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Gaussian Splatting for Real-Time Rendering

Game From Scratch

GameFromScratch.com Gaussian Splatting for Real-Time Rendering Introduced at SIGGRAPH 2023 was a paper called 3D Gaussian Splatting for Real-Time Radiance Field Rendering that set the graphics world on fire.

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Use Custom Render Pipeline to Enhance your Game Graphics - Guide to Cocos Cyberpunk Source Code

Cocos

This article will discuss the new feature of Cocos Creator, Custom Render Pipeline(CRP), and demonstrate how to apply the custom render pipeline already written in Cocos Cyberpunk to your own project. I hope to help everyone advance further in 3D game development. Ok, without further ado, let’s get started.

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Five Unique Real-Time Rendering Tips from NVIDIA Experts

Nvidia

During the AMA, the editors offered some valuable guidance and tips on how to successfully integrate real-time rendering. Are there some rules of thumb one should follow when adding ray tracing (RT) applications like translucency, reflections, shadows, GI, or diffuse illumination to games? This works today.

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Your Graphics Device Has Encountered a Problem MSFS [Solved]

Game Errors

Many players complain your graphics device has encountered a problem MSFS error message popping up while they are enjoying Microsoft Flight Simulator. We did our homework and compiled a list of the most frequent causes and solutions for this graphics device problem. Why your graphics device has encountered a problem MSFS?

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CC 2.4.11 - Render Texture: Opacity Issue

Cocos

I first tried the generic solution, but since in a real game it isn’t so straight forward as in my Demo where you would just have a one colored background and no other overlapping elements, I think the “src Blend Factor”: “ONE” is the way to go for the graphics which will use opacity and blend on top of other RT.

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On the topic of cutscenes, do you think we will get to the point where fully pre-rendered cutscenes will be phased out entirely? Are there any other advantages to having a cutscene be pre-rendered rather than in engine besides the cutscene being “prettier” than the base graphics?

Ask a Game Dev

I don't think that we'll ever see pre-rendered cutscenes go away permanently. As in-engine rendering improves, AAA games will likely move away from pre-rendered cutscenes but AAA games are far from the only games that use cutscenes and have engines that can render high quality cinematic visuals (e.g.

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Graphics – Top Resources from GTC 21

Nvidia

Engineers, product developers and designers worldwide attended GTC to learn how the latest NVIDIA technologies are accelerating real-time, interactive rendering. Accelerate Special Effects with NanoVDB NanoVDB adds real time rendering GPU support for OpenVDB. New SDK Releases NVIDIA OptiX 7.3