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CC 2.4.11 - Render Texture: Opacity Issue

Cocos

I first tried the generic solution, but since in a real game it isn’t so straight forward as in my Demo where you would just have a one colored background and no other overlapping elements, I think the “src Blend Factor”: “ONE” is the way to go for the graphics which will use opacity and blend on top of other RT.

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CGS 3D Visualization Dept. Head Presents on Chaos Unboxed Panel

CG Spectrum

From architects to graphic designers and 3D visualization artists , this panel is packed with insights that will help fuel your creative process. It allows artists to bring concepts to life by adding depth, texture, and realistic lighting to their designs. What is 3D visualization?

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In Retrospect: Three Game Engine Development Choices I'd Change

Harold Serrano

If you had the option to rewrite your game engine from scratch, what would you do differently? Use Entity-Component-System I wrote my game engine using C++ and decided to take the OOP approach. Moreover, the codebase of these renderers is a lot cleaner and less convoluted. Let's go one by one so you know what I mean.

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Regarding your latest answer about optimizing games. Can you elaborate more on how the optimization gets to happen? Like ofcourse they do want to make their npcs look as good as they planned to so how do they optimize without reducing quality in general?

Ask a Game Dev

The best optimization is often not to render anything at all. If the hardware doesn't have to render and animate a thing, it saves a lot of processing time. We do this by not rendering models that the player can't see (e.g. and also by not rendering the parts of the model that the player can't see (e.g.

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D2 log 074 – New level format

Catnip Games

The graphics backend rewrite took a while. Everything is just one big texture. Interactive elements will be placed using the in-game editor. I export the rendered terrain from Blender as a RGBA image but with alpha value set to depth. However, the situation is now good. So it’s RGBZ.

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Identifying Shader Limiters with the Shader Profiler in NVIDIA Nsight Graphics

Nvidia

UPDATE: NVIDIA Nsight Graphics 2023.3 UPDATE: NVIDIA Nsight Graphics 2023.3 For more information, see GPU Trace UI in the Nsight Graphics User Guide. A less well-known but cool feature of NVIDIA Nsight Graphics is the Shader Profiler. Choose Connect and fill in the required parameters for launching your game (Figure 1).

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Leveling Up Graphics and Performance with RTX, DLSS and Reflex at NVIDIA GTC

Nvidia

SDK Updates For Game Developers and Digital Artists GTC is a great opportunity to get hands-on with NVIDIA’s latest graphics technologies. SDK Updates For Game Developers and Digital Artists GTC is a great opportunity to get hands-on with NVIDIA’s latest graphics technologies. Developers can. NvRTX 4.26.1