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2023 was the year of creepy fishing adventure Dredge by Black Salt Games

PreMortem.Games

One of the biggest breakout hits of 2023 was the haunting fishing adventure Dredge by New Zealand-based indie developer Black Salt Games. Much to the delight (and surprise) of the four-person crew, their debut game sold 100.000 copies in the first 24 hours after launch, smashing the goal for the whole year.

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Unique blend of genres in haunting fishing adventure Dredge by Black Salt Games

PreMortem.Games

The debut game Dredge from New Zealand-based indie studio Black Salt Games oozes atmosphere and manages to combine multiple genres into one haunting adventure. Also, it makes working on the game extra interesting, because we’re trying to create a unique mixture of components that players haven’t seen before.

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Unique blend of genres in haunting fishing adventure Dredge by Black Salt Games

PreMortem.Games

The debut game Dredge from New Zealand-based indie studio Black Salt Games oozes atmosphere and manages to combine multiple genres into one haunting adventure. Also, it makes working on the game extra interesting, because we’re trying to create a unique mixture of components that players haven’t seen before.

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GenoTerra - The finished prototype.

Mnenad

Prototype is ready! But I can now proudly announce that a playable prototype for the video game GenoTerra is finished (and I graduated with the Master in Design *yay*). As you might know, and I repeatedly keep saying, this game forms the practical part of my Master thesis. Master in Integrative Design.

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A Beginner’s Guide to Multiplayer Game Development

iXie gaming

The gaming world has evolved significantly in recent times. Multiplayer games have taken center stage by allowing players to play with or against other gamers and friends across the globe. As a result, multiplayer games have revolutionized modern gaming, from human vs. computer to human vs. human interaction.

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Indie dev studio Wikkl Works takes virtual rock climbing to New Heights

PreMortem.Games

Wikkl Works , a Netherlands-based game studio, is working hard on the climbing game New Heights. By using photogrammetry the game offers real life locations like famous rock faces or even well known landmarks. Then we got the idea to scan real world cliffs and mountains into the game using photogrammetry.

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When it comes to copy writing (for press and pitches) forget the fluff and start to BLUF

PreMortem.Games

This article is part of the game-dev advice newsletter Levelling the Playing Field by Rami Ismail. If you want to know more about the art, craft and science of game development, subscribe here. Not games writing mind you, but copy writing – for pitches, store pages, press releases, & everything else.

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