Remove slot-game-art
article thumbnail

Four Tips to Make Your Murder & Loot Game Painfully Addicting!

The Bottom Feeder

Progress Quest taught us all how simple our brains where and how easily games could use our mental reward systems against us. At some point in the last several decades of video games, everything became a role-playing game. And honestly, I'd probably spend a lot of time playing that game. It's just a video game!

Games 75
article thumbnail

How Coin Master Disrupted Social Casino and Pocketed $100M

Deconstructor of Fun

This one is written by Om Tandon (Director of User Experience, DIGIT Game Studios) and Abhimanyu Kumar (Mobile Games Consultant). Category revenue grew by +24% YoY, and the “Slots” sub-genre contributed to ~70% of this growth. Slots” are the largest revenue generating sub-genre of the Casino category, occupying a 78% share.

UX 52
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Marvel Snap is a testament to the power of ruleset design

Keith Burgun

At first, I was very skeptical: not only was this a CCG, but also it’s a mobile gacha game, but ALSO it’s some Marvel IP thing? However, I quickly noticed that this was not your average mobile card game. In each lane, are four card slots. There are six turns in the game. After turn six, the game ends.

article thumbnail

2020 Predictions #8: What do the Kardashians and Casino Publishers Have in Common… CA$H!

Deconstructor of Fun

It is made up of four sub-genres - Slots, Bingo, Poker/Cards and the newest one, what we’re calling “Casual Casino”. At the same time, the usual suspect for driving a majority of this growth was not Slots alone. Even while being the largest sub-genre in the category, Slots only drove ~40% of this growth versus ~70% in 2018.

Mobile 52
article thumbnail

Little Racer – General and Development

The Knights of Unity

It all started when we were just kids playing slot cars toys, do you know those? We decided to release our game on Nintendo Switch, as joy-cons and console itself suit the game perfectly. We decided to release our game on Nintendo Switch, as joy-cons and console itself suit the game perfectly. Development.

Racing 52
article thumbnail

Everything You Need to Know About Highways & Byways So Far

Brand Game Development

Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. In order to play with us, you will need a Steam game called Tabletop Simulator. Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators.

article thumbnail

Atari ST Graphics Programming with STOS BASIC

Retro Game Coders

So far in our STOS Programming Tutorial we have focused on text so now we should really exploit the graphical capabilities, STOS is a game programming language after all! Back in the day there were a ton of Atari ST art packages but my personal favourites are Neo and Degas. Creating Your Pictures with Atari ST Drawing Apps. 70 default.