Remove terms-and-conditions
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Unity yanks AI-driven asset creation tool Atlas from storefront after one day

Game Developer

The company said the tool violated its terms and conditions but failed to provide more specifics.

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Unity drops AI partner after accusations it stole assets

GamesIndustry.biz

We've removed Atlas from our @AssetStore as they violated our terms and conditions," Unity said in a Twitter post. "We Unity has removed one of its AI-driven partners from the Unity Asset Store after the company was apparently caught selling assets that weren't created by AI but taken from other creators.

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Keywords acquires PR firm LabCom

GamesIndustry.biz

The terms of the acquisition included an initial cash consideration of €1 million, with Keywords issuing "up to 12,412 new ordinary shares as consideration three years following the acquisition date provided certain conditions are met.". Keywords has announced the acquisition of Milan-based PR and communications agency LabCom.

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Playground fights led to the sister’s power house Blind Bend Studio

PreMortem.Games

In terms of music and animation, Shenmue was ahead of its time. The Rare Skin Condition Assuming the role of big sister to Gnoumagbee , Teninke recalls, “Growing up, I remember watching children mock and throw things at Gnoumagbee in the playground. It was a big discovery for me and since then I wanted to make my own Shenmue.”

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Cosmic storms and galactic monsters in Pastaspace Interactive’s Underspace

PreMortem.Games

Color scheme and palette Noting Freelancer as a big inspiration both in terms of gameplay and general styling, Brock was especially taken by that game’s color scheme and palette. A system Brock calls ‘conditionals’. This sci-fi world is not only rooted in science but goes full-on supernatural. I didn’t listen.

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I plan on teaching myself how to program and learn game development through online tutorials and courses during my spare time. Since I’m not going through a school-like curriculum, do you have any advice to self-learners like myself on how to setup a learning structure (what to learn, practice exercises, doing projects, etc) and how to track progress to see how much improvement is being made?

Ask a Game Dev

This means understanding what a loop is, how conditions work, and how the computer understands instructions. This means understanding what a loop is, how conditions work, and how the computer understands instructions. If she wants to focus on a specific field (e.g. gameplay, networking, tools, graphics, etc.)

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What forces cause game dev to crunch harder than most other forms of software development?

Ask a Game Dev

It’s usually the old, established, boring software - banking, inventory, web development, often long time services that have been running for a long time with long-term established clients. ALT Compare this to a tech startup that lacks this kind of long-term product service. Here’s what I mean.