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How to make the jump from developing a game to running a game platform

AWS Games

The advent of cloud computing has enabled several companies to reinvent themselves, either by increasing the value they offer to customers or by creating new businesses. On the other hand, some companies, such as Revolgy and Accelbyte , were born with a mission to support other game developers through their platforms.

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Starfield vs. BG3: Bethesda’s Victory Run

Game Errors

Eight years have passed since Bethesda announced that they are starting to develop the first new universe in 25 years. Time is money, and many gaming companies seem to take it literally. Once this is announced, we will know better. Bethesda (Starfield) is a Microsoft-owned company, while Lariant (BG3) is independent.

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Creator autonomy takes center stage at GDC

Game Daily

The Future of Play In “ The Future of Play ” on Wednesday lunchtime, GDC’s main stage plays host to a potentially fascinating slate of topics that touch upon the changing interface between the games themselves, and the lives and well-being of the people who make them. Allen Brack, and John Donham, also worked at Blizzard.

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How Pride Was Celebrated on Mobile in 2022

Game Refinery

While the topics and news surrounding the issues of equality and human rights remain distressing even today, there is still some space for celebrating past accomplishments, love, and the work being done worldwide. Year after year, more and more game companies have started to participate in Pride celebrations. Beatstar (Space Ape).

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Generative AI Sparks Life into Virtual Characters with NVIDIA ACE for Games

Nvidia

At COMPUTEX 2023 , NVIDIA announced the future of NPCs with the NVIDIA Avatar Cloud Engine (ACE) for Games. This toolkit assists you in building accurate, appropriate, on-topic, and secure game characters. Generative AI-focused companies such as Charisma.ai

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Supercell’s Strategic Initiatives that Will Transform the Company

Deconstructor of Fun

It’s a company where highly talented developers from around the World form into small squads with the unprecedented creative freedom to craft games that are played (and loved) by hundreds of millions of players. Not even companies that Supercell has a majority holding in have been able to replicate this culture. Both amazing.”

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Molyneux on media mistakes, and creativity

Game Daily

Game companies these days are more interested in burnishing their collective brands, while claiming that they are serving the collective value of their workers, rather than focusing too much on any individual. Detemined blather Molyneux said that his company is now around 25 people, and that they are working on a new project called M.O.A.T,

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