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How Pride Was Celebrated on Mobile in 2022

Game Refinery

While the topics and news surrounding the issues of equality and human rights remain distressing even today, there is still some space for celebrating past accomplishments, love, and the work being done worldwide. Zooba: Zoo Battle Royale Games (Wildlife Studios). Beatstar’s Pride-themed Battle Pass.

Mobile 52
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Monetization methods in free-to-play games and their pros and cons

iXie gaming

Services like GamePass, PlayStation Plus Premium among others have evolved this model to offer a wide range of full-price games, but that is a topic for another day. Cons: Exclusivity Issues: Players who don’t purchase the pass might feel left out or disadvantaged.

Balance 52
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Checkmate: Discussing the Rise of Chess Games on Mobile

Game Refinery

The mobile version is proving just as popular, with over 120 million players battling each other and over 100 clever AI opponents hoping to become a chess grandmaster. These included a chess season of its battle pass, chess-themed PvE limited-time modes, and chess-themed skins available to purchase.

Mobile 52
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How Cookie Run Bakes its Monster Revenue

Deconstructor of Fun

The card-battling RPG genre was one of the first in mobile games that enjoyed success at scale and popularity around the world. By embracing and encouraging gamers’ motivation to collect and to cultivate, the card battling genre has become a proven formula for mobile companies and studios to maximize their revenue.

Baking 52
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2021 Predictions #1 Puzzle Games Becomes the Top Grossing Genre on Mobile

Deconstructor of Fun

Unrelated to the pandemic, Apple proposed a change to IDFA (Identifier for Advertisers), which was also a hot topic across mobile gaming. It introduced Puzzle Pass, which will be adapted by several publishers in 2021 - as long as they solve the challenge of finding the reward layer that will really motivate the player base.

Puzzle 52
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Why Marvel Snap became a hit and for how long will it remain one?

Deconstructor of Fun

Genre: CCG-Battle is a niche genre in both downloads and revenue. In the last 365d, the CCG-Battle sub-genre only made $376M and 59M downloads Worldwise. Additionally, about 46% of the total revenue of CCG-Battle games came from key Asian markets of China, Japan, and South Korea, which tend inaccessible by Western games.

Mobile 101
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How to Get Big on Twitter as a Board Game Dev

Brand Game Development

Talking is simply hanging out and passing time. As time passes, you will find your own voice. Having great content is half the battle. Twitter is known for being a great thermometer for trending topics. Self-promotion is self-explanatory. However, relentless self-promotion will make you look dumb. Making Connections.

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