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AI and the problem of "doing more with less" | This Week in Business

GamesIndustry.biz

AI is a touchy topic. Last year, I went to Montreal for a Haven Studios presentation on how the PlayStation-owned developer is working to apply machine learning and generative AI technology to games. Cerny rankled at this. Read more

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We. The Refugees. Ticket to Europe by Act Zero is a redemption for its maker

PreMortem.Games

This would make a great topic for a game, he thought. In fact, I just sat in my safe and warm apartment in Central Europe and read books about this topic with the feeling that I was doing ‘something important’. “It’s a complex topic. He desperately needed change, something to reinvent himself. Because in the end ‘We.

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Call for Papers: Game Global Summit: Berlin, July 11, 2022

Game Global

An advisory board of professionals from the industry will help us pick the topics and select the best presentations, ensuring relevance. We believe that you, as a presenter, should be able to engage in a continuous conversation with the rest of the attendees. Presentation Pointers. Submit your proposal for a workshop!

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I got distracted and built a Physically-Based Renderer

Harold Serrano

Implement a User-Interface for the material properties So, I began my new project by reading a bunch of amazing BRDF papers, articles, presentations, and everything I could get my hands on. While reading about this topic, I realized that metals don't reflect any diffuse component. I had rendered GOLD.

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Creating and Working with Textures in Affinity Designer

2d Game Art Guru

I originally recorded two more scenes for a more complete view of the topic – but it simply got too long for a mini video. Let me know in the comments below if you would like to see more on the topic in a longer tutorial video. It helps me to find the right topics and the best style of presenting the content.

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The Chemistry of Game Design

Lost Garden

I’ve also included a workshop presentation on the topic if folks want to teach these ideas in their classes.) (Note: This essay was originally published on Gamasutra.com in 2007. To help prevent link rot, I’m reposting it here with minor edits and fixed links. Moving Beyond Alchemy “…it was clear to the alchemists that […]

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See you in San Francisco!

Mircosoft Game Dev

The conference features over 700 lectures, panels, and workshops on a variety of game development topics, as well as a large expo floor with over 500 exhibitors. Thanks to W4 Games who are donating it, the Godot Engine will have its own booth for the first time.

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