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What Game Should I Make First?

DameDev.tv

Do you ever wonder what game you should make first? If so, keep reading this What Games Should I Make First Livecast and learn more. He's done it all, from Game Designer, Producer, Creative Director and Executive Producer to GameDev.tv's

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Zoochosis by Clapperheads will make you fear those lovely animals in the zoo

PreMortem.Games

A rookie zookeeper straps on their bodycam and begins making the rounds on their first-ever night shift. Welcome to the unsettling world of Zoochosis by indie game studio Clapperheads. Welcome to the unsettling world of Zoochosis by indie game studio Clapperheads. Around 30 people are working remotely on the game now.”

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Solo dev Josh Salley (HALbot Studios) “I believe in keeping a good work life balance”

PreMortem.Games

Josh Salley has always been a big fan of gaming, but thought that game development was out of his reach. “I I just assumed game development involved writing code all day.” He now works under the name of HALbot Studios on not one, but two first person survival horror games, House of Lies and The Nightmare Escape.

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Solo dev Jason Larabie of Rodent Games works after hours on Artificer’s Tower “I live a dual life” 

PreMortem.Games

When the allure of game development clashes with the necessity of a traditional job, the only choice is to juggle both endeavors simultaneously. And that’s exactly what Jason Larabie did. I simply couldn’t shake off my passion for making games”, says Larabie. “So, What’s your creative process?

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Want to make a great game trailer? Stop pretending it’s a movie trailer

PreMortem.Games

Great game and great trailer ! Most games do not call for the flashy or stylistic trailer editing you see in a typical Hollywood movie trailer. This is because a game trailer often has to communicate more, or at the very least, different information than a movie trailer. Game trailer editor Derek Lieu made this.

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Iteration doesn’t mean moving forward and backward through development

PreMortem.Games

This article is part of the game-dev advice newsletter Levelling the Playing Field by Rami Ismail. If you want to know more about the art, craft and science of game development, subscribe here. A lot of studios spend years making a bad version of a good idea – until they go and figure things out.

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The gorgeous visuals of Bionic Bay that Juhana Myllys calls Painterly Pixel Art

PreMortem.Games

Physics-based 2D platformer Bionic Bay is a collaboration between the Finnish one-man-studio Mureena and Taiwanese indie game company Psychoflow Studio. The game started as a demo shown on Reddit, but picked up momentum when Badland art director Juhana Myllys offered to mix and match his distinct artwork with the gameplay.

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