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Nuverse lets AI do all the talking and moving of NPCs in Earth: Revival

PreMortem.Games

Chinese developer and publisher Nuverse is using AI for all NPC speech and animation in games. Dao Si, AI Team Leader, at Nuverse is enthusiastic about the technology. Currently, our system is designed to address highly repetitive and mechanical content production problems, such as matching lip movements.

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Actually talk to the (author-led AI) murder suspect in Dead Meat by Meaning Machine

PreMortem.Games

“Ben had been exploring similar ideas in his own work, but from a more technical angle, and with an emphasis on conversational AI. And so, we quickly realised the potential to form a bit of a ‘Super Group’ by bringing Game Design and AI Tech together. AI-enabled dialogue Dead Meat uses AI generated dialogue.

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Solo dev Almar works on debut game Repunk “I’ve had some darker moments”

PreMortem.Games

Yet, for indie dev Almar, it offered an escape from the corporate rat race he felt trapped in. I do sometimes have ‘flashes’ -or dreams- of cool ideas like a gameplay mechanic, other times a whole story or environment. Are you using AI in any part of your development process? “By It was a disaster! How do you deal with that?

Dev 158
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Solo dev Mario Malagrino “The psychological pressure is the worst part of game development”

PreMortem.Games

I sketch many times, not only my concept art but even game mechanics. What do you think about using AI in any part of your development process? “I’m I’m not using AI, but yes, why not? I have to constantly motivate myself with little tricks, such as posting stuff on Facebook and receiving compliments.”

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How AI is Taking Over the Gaming Industry and What It Means for You with Adnan Chaumette

Game Dev Unchained

Chaumette, a veteran in the field, shared his insights on how AI technology has the potential to revolutionize the creation process for artists and developers. In the interview, Chaumette discussed how AI has been influencing the gaming industry for years, citing the early work of Andrew Maximoff, founder of Promethean AI, in 2018.

AI 96
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Solo dev Jason Larabie of Rodent Games works after hours on Artificer’s Tower “I live a dual life” 

PreMortem.Games

After building out the systems for AI/building/crafting, I had a bit of the game prototyped out, but it was missing something. I added the first goblin and the basic combat mechanics, and that felt good but still not quite there. The final piece that solidified the game for me was summoning bosses.

Dev 127
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“Gameplay Programmer” is a very broad job title. What are some subsets of this? Combat, AI?

Ask a Game Dev

Gameplay programmers do a lot of setting up of rules for a particular game mechanic or system and building interfaces/tools for us designers to use to create specific bits of content to utilize those rules. Building the interface to allow designers to create individual AI personalities. boss battle, minion battle, pvp, etc.).

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