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Noob question about scripting animation

Cocos

Most of my time working in cocos has been devoted to shader work. Then, during the timeline animation clip, at the point where the card should be flipping over, is it possible to insert a frame event where the sprite image should change, and trigger it to pull random card sprite from atlas in code?

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What is Cel Shading & How to Use It?

Game Designing

You may have seen some 2D or 3D animated movies and video games that look like they were hand-drawn or have a cartoon-like style. Usually, Japanese anime films and video games feature this distinct look. This type or technique of animation is known as cel-shading animation. Some also refer to it as toon shading.

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The Kristala Dev Blog - Issue #32

Astral Clock Tower Studios

Soon, Fede will be experimenting with our custom fur shader and working with hair cards to create realistic fur for these toothy baddies. Rodrigo also added an animated Game Save/Loading icon too, which we ultimately ended up changing to a blue hue (vs. link] Rigging / Animation. Here are some shots of Fede's WIP. Combat Combos.

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The Kristala Dev Blog - Issue #26

Astral Clock Tower Studios

Before diving into his final sprint task for this month, Nick first took some time to retexture our female player character’s whiskers so that they work properly when skinned/animated. That said though, the shader is still pretty basic and only utilizes the default masked shader with a bit of subsurface coloring.

Dev 52
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Optimize Vegetation Generation

Mnenad

  Side note: Watch the clip in this link if you’re not familiar or just interested in understanding the difference between CPU and GPU. 96.   Nevertheless, I also spent some money on the Advanced Foliage Shaders v.5. I just toggled the “Baked Pivots” option in the shader to ON. That’s it. When

Mesh 52
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A comprehensive guide to in-demand roles in film and games

CG Spectrum

3D Modelling 3D Animation FX Concept Art 2D Animation Game Design Game Programming 3D Modelling: Shaping Virtual Worlds “3D modelling is a rewarding career where you get to bring concepts and 2D imagery to life, sculpting personality and story into characters, objects, and environments.

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Cocos Creator 3.7.2 Focuses On Optimized Rendering And Lighting Capabilities

Cocos

See the documentation “Render Debugging - Run Time Using Render debugging”: [link] • When the node animates, add the tween ‘destroySelf’ method to destroy the front nodal point. New and standard-material will default to Surface Shader. Fixed Animation Editor keyframe data not refreshed after creating or switching animation clips.

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